The Price of Prophecy (Production)
Pathfinder Second Edition

Player syndication

Snapshot · Nov 14, 2026, 6:33 PM

  • The Price of Prophecy (Production)
    • Module artifacts
      • folderHandouts
        • handoutThe Palakar Forest & The Town of Macridi
        • handoutTar Taargadth
        • handoutOath of Everlasting Friendship
        • handoutNew Macridi
        • handoutThe Blight of 4719
        • handoutNew Macridi — Magical Services
      • folderGuides
        • handoutLevel 1-2 Treasure Menu
        • handoutLevel 2–3 Treasure Menu
      • folderTreasures
        • itemBrassbound Hero’s Mark
        • itemAmberglass Reagent Case
        • itemLantern of Last Echoes
        • itemThuld’s Pattern Awl
      • folderItems
        • itemAlchemical Reagent Bundle
        • itemCedar Court Amber
      • folderImages
        • imageGolden Hand Seal
        • imageThe Quiet Current Seal
      • folderMaps
        • mapDruma WikiPath
        • mapOld Macridi
        • mapMacridi Area
        • mapKerse
        • mapNew Macridi
        • mapNew Macridi (blocks color)
        • mapPetitioner's Port
        • mapMudjaw Beach sketch
      • folderPages
        • pageThe Price of Prophecy - PC Guide
        • pagePlayer Reference - Lores
      • folderMonsters
        • monster blockBarrow Clay Sentinel
        • monster blockInfernal Rootling
        • monster blockInfernal Thornling
      • folderArticles
        • articleDesolation Blade Mounds
      • folderPDFs
        • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
      • folderRecaps
        • narrativeStart to 10/28
    • Checklists
      • checklistKarland's Sawmill — Contract
      • checklistTakeaways from Karland's Sawmill
    • Shops
      • shopApothecary Alchemical Supplies
      • shopFanciful Inquiries — Shop Menu
      • shopTallow's Odds and Ends
    • Acts
      • actA1Investigating Reiver's Right
        • sceneS1Briefing at Karland's Sawmill
          • handoutInvestigate Reiver's Right
          • encounterE1Meeting Danum Karland
            • imageBlighted Log
            • checklistTakeaways from Karland's Sawmill
          • checklistKarland's Sawmill — Contract
        • sceneS2Around Town Macridi
          • mapOld Macridi (Unmarked)
          • encounterE1Karland's Sawmill
          • handoutOld Macridi — Spellcasting Services
          • encounterE2Fanciful Inquiries
            • shopFanciful Inquiries — Shop Menu
          • encounterE3The Gilded Ledger Tavern
            • handoutRecover the Boles
          • encounterE5Sanctitude Saunas
            • articleThe Empty Private Chamber
          • encounterE6The Iron-Root Apothecary
            • treasureIron-Root Apothecary — Alchemist Supplies
            • shopApothecary Alchemical Supplies
          • encounterE8The Veridical Scriptorium
            • handoutTakeaways from Veridical Scriptorium
            • imageGolden Hand Stamp
          • encounterE9The Watchmaker's Loft
            • treasureWatchmen's Loft List
        • sceneS3The Darkwood at Mudjaw Reach
          • encounterE1Getting the Darkwood
            • articleMudjaw Beach Field Reconnaissance
            • mapMudjaw Beach
        • sceneS4The North Road
          • mapNorth Road - Sketch
        • sceneS6Reiver's Right
          • encounterE4Foreman's Hall / Camp Hall
            • letterForeman Hendrick's Log Book
          • mapReiver's Right Sketch (Unmarked)
          • shopTallow's Odds and Ends
          • encounterE15Watchtower
            • letterFound Letter
          • subsceneSS1E18 - The Lower Works
            • encounterE1Concealed Entrance
              • treasureLower Works Shift Key
            • encounterE6Western Excavation
              • treasureMacridi Blade Survey Token
              • treasureThe Barrow Reliquary
            • encounterE8Workers' Quarters
              • treasureLower Works Crew Roster
              • treasureDerrin Hale Freight Chit
              • treasureWorkers' Lockbox
        • sceneS7Epilogue to Reiver's Right
          • treasureConsolidated Treasure Menu - Lv1 - 2
      • actA2Kerse
        • articleKerse Downtime — Level 2 to Level 3 (Act 2)
        • handoutDruma — Dwarven Rivercraft
    • Reference
      • imageShining Lands 1
      • imageShining Lands 2
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
    • Inbox
      • mailA Note from Iron-Root Apothecary
      • mailReiver’s Right — Halven Dorr Missing
      • mailMaps of New Macridi and Kerse compliments of Darno Karland
      • mailA Piece of Timber I Need Back
      • mailA Small Matter at Reiver's Right
      • mailRegarding the Blackjacket Scout
    • PCs
      • pcUlysses
        • pageStat Block
      • pcBashi Dai
      • pcSkye Flamebelch
        • pageStat Block

Infernal Thornling

Infernal Thornling

Infernal Thornling

Creature 1

Source: Custom Creature

Infernal Thornling

Creature 1

Uncommon · Medium · Fiend · Plant

Infernal thornlings are developing manifestations of the corruption spreading beneath the Palakar Forest. Taller and more coordinated than rootlings, they have begun to resemble malformed humanoids built from blackened wood, twisted roots, and overlapping plates of scorched bark.

Long thorns grow from their shoulders, forearms, and backs. Their hands terminate in hooked wooden claws, while several flexible roots trail behind them like muscular tendrils. Cracks between their bark plates glow with a dull ember-red light, and thick black sap seeps from wounds before smoking against the air.

Thornlings represent a dangerous transitional stage of the infernal blight. They are no longer merely mobile extensions of corrupted vegetation, but they have not yet developed the resilience or supernatural control displayed by mature infernal blightlings.


Perception +7; darkvision

Languages understands Fey and Infernal but can't speak

Skills Athletics +7, Stealth +6 (+8 in forests or heavy vegetation), Survival +7

Str +3, Dex +2, Con +3, Int –2, Wis +2, Cha +0


AC 17

Fort +8, Ref +7, Will +7

HP 26

Resistances fire 2

Weaknesses vitality 2


Speed 25 feet, climb 15 feet

Melee ◆ claw +9, Damage 1d6+3 slashing plus infernal lignification

Melee ◆ tendril +9 (reach 10 feet), Damage 1d6+2 bludgeoning


Infernal Lignification

curse, primal

When the thornling damages a living creature with its claw, black veins spread outward from the wound as thin woody fibers begin forming beneath the victim's flesh. The target must attempt a DC 17 Fortitude save.

Critical Success The creature is unaffected.

Success The creature takes a –5-foot status penalty to its Speeds until the start of its next turn.

Failure The creature takes a –5-foot status penalty to its Speeds and is clumsy 1 until the end of its next turn.

Critical Failure The creature takes a –10-foot status penalty to its Speeds and is clumsy 1 until the end of its next turn.

The thornling's lignification is stronger than that of a rootling but still unstable. The woody growth hardens rapidly around muscles and joints before cracking apart as the blight magic dissipates.


Hellroot Eruption ◆◆

fire, primal

Frequency once per 1d4 rounds

The thornling drives its tendrils into the earth, sending burning black roots racing beneath the ground. The roots erupt in a 10-foot burst within 20 feet.

Each creature in the area must attempt a DC 17 Reflex save.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes 1d4 piercing damage plus 1d4 fire damage.

Critical Failure The creature takes double damage and falls prone.

The affected squares become difficult terrain until the start of the thornling's next turn as burning roots and hooked thorns remain protruding from the ground.


Black Sap Reprisal ↻

fire

Trigger A creature within 5 feet deals slashing or piercing damage to the thornling.

Effect A pocket of heated black sap bursts beneath the thornling's bark and sprays toward the attacker. The triggering creature must attempt a DC 16 Reflex save.

Critical Success The creature is unaffected.

Success The creature takes 1 fire damage.

Failure The creature takes 1d4 fire damage.

Critical Failure The creature takes 1d4 fire damage and is dazzled until the end of its next turn as smoking sap splashes across its face.


Thorned Rush ◆◆

The thornling Strides up to its Speed and makes a claw Strike at the end of its movement. If it moved at least 10 feet immediately before the Strike, the Strike deals an additional 1 piercing damage.

On a critical hit with this Strike, hooked thorns tear at the target as the thornling passes. The target also takes 1 persistent bleed damage.


Tactics

Infernal thornlings are considerably more aggressive than rootlings. They use brush, tree trunks, logging debris, and broken structures to approach under cover, then attack suddenly from close range.

A thornling usually opens with Hellroot Eruption if several enemies are clustered together. It then uses Thorned Rush to close with an isolated or weakened target and attempts to apply Infernal Lignification.

Once engaged, a thornling alternates between claw attacks and tendril attacks, using its reach to threaten creatures trying to move around it.

Thornlings show a strong instinctive hostility toward fey, animals, and creatures using primal magic. They rarely retreat unless separated from the blight or reduced to only a few remaining hit points.


Ecology

Thornlings develop when an infernal rootling survives long enough to accumulate additional black sap and infernal energy. Its tangled body thickens, individual roots fuse into stronger limbs, and layers of bark form around a crude internal framework.

At this stage, the blight begins producing defensive thorns and more specialized appendages. The creature also becomes capable of directing corrupted roots through nearby soil rather than merely causing uncontrolled eruptions.

Thornlings frequently patrol the territory surrounding larger concentrations of infernal growth. They may guard corrupted seedlings, underground passages, contaminated logging sites, or the approaches to more developed blight colonies.

Although they display rudimentary tactical behavior, thornlings do not appear truly intelligent. Their actions resemble coordinated instincts transmitted through the larger blight rather than independent reasoning.


Signs of the Blight

A slain thornling remains partially intact rather than collapsing immediately like a rootling. Its limbs gradually curl inward as the internal roots dry and contract.

Cutting through the bark reveals channels filled with thick black sap surrounding fibrous structures resembling muscles and tendons. Small deposits of gold-colored mineral growth can be found embedded throughout these tissues.

The mineral deposits are noticeably more developed than those found in rootlings but remain less extensive than those present in mature infernal blightlings. Comparing specimens makes the progression difficult to miss.


GM Notes

Role Mobile skirmisher / lesser battlefield controller.

Encounter Use Thornlings are intended to bridge the gap between groups of weak rootlings and the much more dangerous infernal blightlings. They work well as the primary combatant in low-level encounters or as support for a stronger blight creature.

Their 10-foot tendril reach and Hellroot Eruption let them interfere with party positioning, while Thorned Rush gives them a simple reason to move rather than remaining stationary and making repeated Strikes.

Development The known mobile progression of the corruption is: Infernal Rootling → Infernal Thornling → Infernal Blightling.

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Read-only syndicated snapshot · Player syndication · Syndicated Nov 14, 2026, 6:33 PM. Content updates when the author syndicates again in Adventure Maker.

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