E1 — The Entry Meadow
E1 · The Entry Meadow
The western trail opens into a broad meadow where the party first enters the glade. The grass is flattened in several directions, but none of the paths look recently used. The forest wall muffles sound behind the party while the ruined Ash mansion remains hidden beyond the trees.
GM use: This is the map’s entry point. Give the party a clear view of the open ground and let them choose whether to follow the water, investigate the northern meadow, or cross toward the eastern trail. The first signs of the mansion are black ash on the grass and a faint iron smell on the wind.