E5 — Tormonshild’s Meadow
E5 · Tormonshild’s Meadow
The meadow rises gently toward a pair of clear pools. The 3× Tormonshild already attached to this encounter keep to the water’s edge and watch the approaches rather than claiming the center of the clearing. They have made a temporary camp among the roots and know the glade’s safest paths.
Tormonshilds do not attack immediately. The party can speak, keep its distance, or leave an offering of clean water or useful news. They are wary of anyone carrying Ash-marked metal and become guarded if the party describes the mansion as a prize instead of a danger.
Roleplaying: The Tormonshilds can confirm that the eastern route is not the true entrance. The mansion’s influence has rearranged the old paths, and the safest passage lies behind a door that looks like part of the forest wall.