S1-E2 · Basement Area 2 · Map Key

The Counterweight Gallery

A dry gallery overlooks the flood channel. Six pairs of soot-black counterweights hang from the ceiling, each linked to a bell-pull and a chain disappearing into the stone. Dust lies everywhere except around a squat iron chest bolted beneath the western rail.
This is the control room for the basement mechanism. The counterweights preserve the order of the twelve ash-marks, while the gallery’s dry floor gives the party a place to pause, compare notes, and decide whether to split up.
Map key
FeatureContents and use
Six counterweight pairsEach pair corresponds to two matching marks. Scratches on the housings show the order in which the pairs were normally released, but the final two housings are obscured by soot.
Caller’s bell-pullsSix short pulls carry sound to different parts of the foundation. A character can use them to relay a mark to S1-E1 or S1-E3 without shouting across the water.
Reinforced chestBolted beneath the western rail and sealed with a simple iron hasp. It contains six polished smoky quartz gems worth 2 gp each, a silvered gear-pin worth 5 gp, and a folded counterweight diagram naming the first four pairs.
Emergency chainThe black chain freezes the flood mechanism for 1 round. Its warning plate says that using it sends a shock through the mansion and alerts the level above.
Gallery ledgeThe ledge overlooks the channel to S1-E3. A careful search finds old boot scuffs and a dropped child’s brass button, evidence that servants once crossed here during the fire.
Treasure
Gem cache: Six smoky quartz gems (2 gp each; 12 gp total), one silvered gear-pin (5 gp), and the counterweight diagram. The diagram is a clue, not a consumable, and remains useful if the party leaves and returns.
Route: The east stair drops to S1-E1. The gallery’s south rail overlooks S1-E3, and a narrow service door leads toward S1-E4.