S1-E8 · Basement Area 8 · Map Key

The Cinder Storehouse

Crates and amphorae crowd the storehouse beneath a ceiling blackened by old heat. Some containers hold ordinary tools and lamp oil. Others pulse faintly when the party passes, as though a coal is breathing inside the ash-packed wood.
The storehouse contains the supplies that kept the lower levels functioning. It is a useful salvage room, but careless handling can release unstable residue and make the party’s later movement through the basement more difficult.
Map key
FeatureContents and use
Tool racksProvide hammers, wedges, pry bars, spare chain, and a repair kit suitable for the intake gate or lift housing.
Lamp-oil shelfThree sealed flasks remain usable. One cracked flask has soaked into the floor and makes a dangerous slick around the western crates.
Cinder amphoraeTwo contain inert ash; a third contains warm residue that flares when exposed to air. It can be sealed, carried, or deliberately used to mark a route.
Inventory boardThe last entries record emergency rope, furnace keys, and “one sealed ember” moved toward S1-E9.
Collapsed crate wallBehind it is a narrow crawlspace with a dry cache: chalk, bandages, and a small iron hook.
Unstable residue
A rough handling check or a strong impact can crack the warm amphora. The flare creates smoke, difficult footing, and a visible signal to the submerged guardian, but it does not destroy the supplies or seal the route.
Salvage: The repair kit can grant a circumstance bonus to one attempt involving the Intake, Counterweight Gallery, or Ash Lift if the party explains how it is used.