The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported)
Pathfinder Second Edition

Snapshot · Oct 21, 2026, 3:58 AM

  • The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported)
    • narrativeThe Mansions — Adventure Overview
    • Module artifacts
      • mapThe Mansions — Forest Overview Map
      • random tableTravel Encounters
    • Acts
      • actA0Arriving in Auginford To The Mansions
        • narrativeAct 0 — Arriving in Auginford
        • sceneS2Entry to the Mansion of Ash
          • encounterE1The Entry Meadow
            • narrativeE1 — The Entry Meadow
          • mapApproach to the Ash Mansion
          • encounterE2The Freshwater Hollow
            • narrativeE2 — The Freshwater Hollow
          • encounterE3The Open Meadow
            • narrativeE3 — The Open Meadow
            • monster block5× Netherworld Sprigjack
          • encounterE4The Fallen Adventurer
            • narrativeE4 — The Fallen Adventurer
          • encounterE5Tormonshild’s Meadow
            • narrativeE5 — Tormonshild’s Meadow
            • monster block3× Tormonshild
          • encounterE6The Hidden Door
            • narrativeE6 — The Hidden Door
        • sceneS1The Lantern & Ledger Briefing
          • narrativeS0 — The Lantern & Ledger Briefing
          • checklistThe Three Vhalek Keys — Recovery Checklist
          • articleWhy the Vhalek Keys Matter
          • articleDowntime in Auginford
          • articleWhen the Party Leaves Auginford
      • actA1Mansion of Ash
        • narrativeAct 1 — Mansion of Ash
        • sceneS1Lower Level: Mansion of Ash
          • narrativeThe Flooded Foundation
          • encounterE1The Ash Intake
            • narrativeS1-E1 · The Ash Intake
            • challengeS1-E1 — Ash Intake: Read and Turn the Wheels
          • mapMansion of the Ash
          • encounterE2The Counterweight Gallery
            • narrativeS1-E2 · The Counterweight Gallery
            • challengeS1-E2 — Read the Old Sequence
          • letterLetter found beneath the ash ledger
          • encounterE3The Twelvefold Sump
            • narrativeS1-E3 · The Twelvefold Sump
            • challengeS1-E3 — Twelvefold Basin Alignment
          • challengeS1 - The Twelvefold Alignment
          • encounterE4The Ash Lift
            • narrativeS1-E4 · The Ash Lift
            • challengeS1-E4 — Open the Ash Lift
          • encounterE5The Soot Archive
            • narrativeS1-E5 · The Soot Archive
            • mapS1-E5 · The Soot Archive Map
          • encounterE6The Ember Chapel
            • narrativeS1-E6 · The Ember Chapel
            • mapS1-E6 · The Ember Chapel Map
            • challengeMagical Lava Moat Crossing
            • itemThe Ember Chapel Treasury
          • encounterE7The Sootbound Quarters
            • narrativeS1-E7 · The Sootbound Quarters
            • mapS1-E7 · The Sootbound Quarters Map
          • encounterE8The Cinder Storehouse
            • narrativeS1-E8 · The Cinder Storehouse
            • mapS1-E8 · The Cinder Storehouse Map
          • encounterE9The Black Furnace
            • narrativeS1-E9 · The Black Furnace
            • mapS1-E9 · The Black Furnace Map
        • sceneS2Upper Level: Mansion of Ash
          • narrativeS2 — Upper Level: Mansion of Ash
          • encounterE1The Soot Gallery
            • narrativeS2-E1 — The Soot Gallery
            • itemEmber Key
            • challengeS2-E1 — The Soot Gallery Challenge
            • trapAshglass Portrait Snare
          • mapS2 — Upper Level Battle Map (Unlabeled VTT, No Connectors)
          • encounterE2The Portrait Hall
            • narrativeS2-E2 — The Portrait Hall
            • challengeS2-E2 — The Portrait Hall Challenge
          • mapS2 — Upper Level Map (Mansion of Ash, External Number Key)
          • encounterE3The Servants’ Stair
            • narrativeS2-E3 — The Servants’ Stair
            • challengeS2-E3 — The Servants’ Stair Challenge
            • trapS2-E3 — Black-Thread Bellwire
          • encounterE4The Ash Conservatory
            • narrativeS2-E4 — The Ash Conservatory
            • challengeS2-E4 — The Ash Conservatory Challenges
          • encounterE5The Sealed Stair
            • narrativeS2-E5 — The Sealed Stair
            • challengeS2-E5 — The Sealed Stair Challenge
          • encounterE6The Ash Lift
            • narrativeS2-E6 — The Ash Lift
            • challengeS2-E6 — The Ash Lift Challenge
          • encounterE7The Ember Study
            • narrativeS2-E7 — The Ember Study
            • challengeS2-E7 — The Ember Study Challenge
      • actA2Mansion of Glass
        • sceneS3Lower Level: Mansion of Glass
          • encounterE1The Silver Intake
            • narrativeE1 — The Silver Intake
          • mapS3 — Lower Level Battle Map (Mansion of Glass)
          • encounterE2The Reflection Gallery
            • narrativeE2 — The Reflection Gallery
            • articleEncounter Mix — Reflections in the Gallery
          • encounterE3The Witness Basin
            • narrativeE3 — The Witness Basin
          • encounterE4The Drowned Archive
            • narrativeE4 — The Drowned Archive
          • encounterE5The Prism Engine
            • narrativeE5 — The Prism Engine
          • encounterE6The Glass Lift
            • narrativeE6 — The Glass Lift
        • sceneS4Upper Level: Mansion of Glass
          • narrativeScene 3 — Mansion of Glass
          • encounterE1The Mirror Foyer
            • narrativeE1 — The Mirror Foyer
          • mapS4 — Upper Level Map (Mansion of Glass)
          • encounterE2The Gallery of Doubles
            • narrativeE2 — The Gallery of Doubles
          • encounterE3The Living Conservatory
            • narrativeE3 — The Living Conservatory
          • encounterE4The Private Parlour
            • narrativeE4 — The Private Parlour
          • encounterE5The Observer’s Stair
            • narrativeE5 — The Observer’s Stair
            • articleEncounter Mix — The Stair’s Unwelcome Witness
          • encounterE6The Veiled Ballroom
            • narrativeE6 — The Veiled Ballroom
          • encounterE7The Witness Chamber
            • narrativeE7 — The Witness Chamber
      • actA3Mansion of Thorns
        • sceneS5Lower Level: Mansion of Thorns
          • narrativeScene 3 — Mansion of Thorns
          • mapS5 — Lower Level Map (Mansion of Thorns, Root Lift Connection)
        • sceneS6Upper Level: Mansion of Thorns
          • mapS6 — Upper Level Map (Mansion of Thorns, Grafted Stair Connection)
    • Reference
      • folderAuginford
        • mapAuginford — Village Map with Shops
        • shopAuginford — Riverbend Provisions
        • shopAuginford — Bridgewatch Smithy
        • shopAuginford — Lantern & Ledger
        • articleAuginford — Chapel of the Quiet Flame
        • articleAuginford — Brother Trenenzo Mollipit, Cleric
        • articleAuginford — Brickomer Melathorn, the Town Wizard
        • articleAuginford — The Village Green
        • articleAuginford — River Landing
        • articleAuginford — South Road Waystone
        • articleAuginford — The River Watchhouse
        • articleAuginford — The Crooked Eel
        • articleAuginford — Riverside Docks
        • articleAuginford — The Old South Road
        • articleThe Uskwood Edge
      • folderTreasure
        • itemSapling Shield (Minor) · Item 3
        • itemMortal Chronicle
        • itemSurprise Doll
        • itemApparition Gloves
        • itemPeriscope
      • folderArticles
        • articleCover Art Credit
        • articleThree Small Rifts
        • articlePortal Openings
        • articleWindow Entries
        • articleHouse Vhalek
      • folderMonsters
        • monster blockElectric Eel
        • monster blockDrowned Ash Guardian
        • monster blockLava Otter
        • monster blockAnimated Coal
        • monster blockSootbound Custodian
        • monster blockAshvine Guardian
        • monster blockElegecide
        • monster blockEmber Fox
        • monster blockAir Mephit
        • monster blockAir Wisp
        • monster blockAir Scamp
        • monster blockSmoke Mosquito
    • Bucket
      • imageThe Mansions — Act 1 Cover Art
      • mapMansion of Ash — Upper Level Map
    • Trash
      • narrativeMain
    • PCs
      • pcPC 1
      • pcPC 2
      • pcPC 3
      • pcPC 4
      • pcPC 5
    • NPCs
      • npcPolicka Manderhein
        • narrativeWG-Friendly PF2e Sheet
        • pageMain
      • npcWarden Elowen Reed
        • narrativeWG-Friendly PF2e Sheet
        • pageMain

Air Wisp

Composition

  • 2× Air Wisp (level 0)

2× Air Wisp

Creature 0

Source: Bestiary 3 · AoN ↗

Air Wisp

Air wisps are floating spheres of cloud and storm, perpetually humming a light, whispery tone. They're playful and capricious with great curiosity toward strangers.

Recall Knowledge - Elemental

(Arcana, Nature): DC 14

Unspecific Lore: DC 12

Specific Lore: DC 9

![](/images/Monsters/ElementalWisp_Air.png)

Air Wisp Creature 0

  • N
  • Tiny
  • Air
  • Elemental
  • Source Bestiary 3 pg. 90

    Perception +6; darkvision

    Languages

    Auran

    Skills

    Acrobatics +7, Plane of Air Lore +4, Stealth +7

    Str +0

    Dex +3

    Con +1

    Int +0

    Wis +2

    Cha +0


    AC 18

    Fort +3

    Ref +9

    Will +4

    HP 10

    Immunities

    bleed, paralyzed, poison, sleep

    Resonance (aura, air) 30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the air trait; a creature with the elemental and air traits gains this bonus to all attack and damage rolls.

    Accord EssenceReaction (air)

  • Trigger An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack
  • Effect The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour.
  • A wisp that uses this reaction is permanently destroyed, and it can be restored only by a _wish_ spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.


    Speed fly 40 feet

    Melee

    Single Action

    tendril +7 (reach 10 feet),

    Damage 1d4 bludgeoning

    In Concert When an air wisp rolls a critical failure on a check to Aid, they get a failure instead, and when they roll a success, they get a critical success instead.

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