S2-E3 — Black-Thread Bellwire
S2-E3 · Moderate Hazard · Level 2
Black-Thread Bellwire
StealthPerception DC 18 to notice the hazard before it triggers.
DisableStealth or Thievery DC 16; 2 successes.
TriggerCharacters take the location’s risky action or fail the associated challenge.
EffectA bell rings and two ash-servitors emerge from the lower landing. The patrol withdraws after 3 rounds if the alarm is not repeated.
ResetThe hazard resets after 10 minutes unless its anchor is disabled.
Delay: Every 2 rounds after activation, add one environmental complication, but keep the route forward open.