The Shattered Veil (Human)

Snapshot · Jul 22, 2026, 5:46 AM

  • The Shattered Veil (Human)
    • narrativeAdventure Summary
    • narrativeAdventure Background
    • narrativeRunning This Adventure
    • sidebarGM Brief: The Veilbreaker's Philosophy
    • articleGazetteer: Thornwick and the Threshold
    • handoutPlayer Handout: Sister Mirela's Letter
    • Acts
      • actAct 1 — The Haunting of Thornwick
        • sceneThornwick Village
          • encounterThe Bleating Lamb
            • handoutGrist Mallow — Player Notes
          • encounterEchoes in the Cemetery
            • mapThornwick Cemetery
            • monster blockModerate — 4× Thornwick Echo
            • treasureLow — Cemetery Shard Cache
          • encounterThe Church Siege
            • pageGM Note: Running Wave Transitions
            • mapThe Church of Pharasma - GM
            • mapThe Church of Pharasma - Players
            • monster blockSevere - Church Siege (2)
          • subsceneThe Church Crypt
          • mapThornwick Village Map
        • sidebarGM Brief: Echoes vs. Undead
        • sidebarGM Advice: Mirela's Offer
      • actAct 2 — The Ossuary of Forgotten Swords
        • sceneThe Ossuary Depths
          • encounterThe Entry Warrens
            • monster blockModerate — 3× Bone Scavenger + 2× Cultist Lookout
          • encounterThe Hall of Blades
            • handoutHall of Blades — Visual Aid
          • encounterThe Cultist Shrine
            • articleTactics & Wave Mechanics
            • monster blockModerate — Brother Alms + 6× Cultist Guard
            • monster blockCultist Guards
            • treasureModerate — Cultist Shrine Loot
          • encounterThe Soul-Hunger
            • monster blockExtreme — The Soul-Hunger (Selene)
            • monster blockEcho of the Slain
            • treasureModerate — Shard Chamber Treasure
          • mapOssuary Dungeon Map
        • sidebarGM Brief: The Soul-Hunger
      • actAct 3 — The Threshold of Souls
        • sceneThe Threshold Complex
          • encounterCourtyard of Passage
            • monster blockSevere — Veilbreaker's Champion + 4× Corrupted Echo
            • monster blockVeilbreaker's Champion
            • monster blockCorrupted Echo
            • monster blockThreshold Guardian
          • encounterThe Hall of Weighing
            • handoutHall of Weighing — Player Handout
          • encounterThe Gallery of Faces
          • encounterThe Veilbreaker's Avatar
            • monster blockExtreme — Veilbreaker's Avatar (3-Phase Boss)
            • treasureHigh — Judgment Chamber Hoard
          • subsceneThe Fraying Veil (Climax)
            • sidebarGM Brief: Running the Climax
          • mapThreshold of Souls Map
        • sidebarGM Brief: The Third Path
      • bucketBucket
        • articleAct 1 — Echo Bestiary
        • articleArea O2 — The Hall of Blades - Additonal Narrative
        • random tableRandom Echo Encounters (staged)
        • handoutThornwick Village Rumors (staged)
        • articleThe Shattered God — Lore Reference
    • PCs
      • pcSeraphina Dulcimer
        • pageMain
        • pageJournal
        • sidequestThe Song Unfinished
      • pcDurmak Stonefist
        • pageMain
        • pageJournal
        • sidequestThe Ancestor's Rest
      • pcLyra Quickstep
        • pageMain
        • pageJournal
        • sidequestFingers' Fate
      • pcThornwick (NPC Companion)
        • pageMain
    • NPCs
      • npcSister Mirela Voss
        • pageMain
        • pageGM Notes
      • npcBrother Alms
        • pageMain
      • npcKeth-Veyr, the Veilbreaker
        • pageMain
        • pageGM Notes: The Three Endings
      • npcOld Varla
        • pageMain

The Church of Pharasma - GM

```html

Echo Arrival Key

R1 — Main Doors

The first Echoes arrive through the church’s front entrance. The double doors shudder open as two pale figures force their way inside, giving the party an immediate and obvious threat to contain.

R2 — Cellar Stairs

A cold draft rises from the eastern alcove as two more Echoes climb out of the crypt below. Characters guarding the front of the church may suddenly find themselves attacked from the side or rear.

R3 — Bell Loft and Nave

One Echo drops from the bell and choir loft while a stronger Coalesced Echo forms in the center of the nave. This wave divides the party’s attention and places enemies close to Sister Mirela.

R4 — Unprotected Breach

Two Echoes pass through whichever wall, doorway, or approach the party has left least defended. They are incorporeal and do not need to use a normal entrance. Choose a breach point that creates pressure without unfairly surrounding the characters.

GM Note: The round markers show where each wave is expected to appear, but they are not rigid spawn points. Adjust an arrival by a square or two when needed to keep the encounter tense, clear, and playable.

```
The Church of Pharasma - GM
[NORTH] - Cemetery Grounds & Graveyard Path
      01  02  03  04  05  06  07  08  09  10  11  12  13  14  15
    +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
 01 | . | . | # | # | # |===|===|===| # | # | # | . | . | . | . |
 02 | . | # | # | . | . | . | . | . | . | . | # | # | . | . | . |
 03 | # | # | . | . | B | B | B | B | B | . | . | # | # | . | . |
 04 | # | . | . | . | B | B | B | B | B | . | . | . | # | # | . |
 05 | # | . | +---+---+---+---+---+---+---+ | . | . | # | # | . |
 06 | # | . | |           [ ALTAR ]       | | . | . | # | # | . |
 07 | # | . | |          (SISTER MIRELA)   | | . | . | # | # | . |
 08 | # | . | |             [NAVE]        | | . | [C] | # | . |
 09 | # | . | +---+---/ /---+---/ /---+---+ | . | [C] | # | . |
 10 | # | . | . | P | . | . | . | P | . | . | . | . | # | . |
 11 | # | . | . | P | . | . | . | P | . | . | . | . | # | . |
 12 | # | . | . | P | . | . | . | P | . | . | . | . | # | . |
 13 | # | . | . | P | . | . | . | P | . | . | . | . | # | . |
 14 | # | . | +---+---+---D---+---+---+---+ | . | . | # | . |
 15 | # | . | . | . | . | . | . | . | . | . | . | . | # | . |
 16 | # | # | . | . | . | . | . | . | . | . | . | # | # | . |
 17 | . | # | # | # |===|===|===|===|===| # | # | # | . | . |
 18 | . | . | . | . | . | . | . | . | . | . | . | . | . | . |
 19 | . | . | . | . | G | G |===|===| G | G | . | . | . | . |
 20 | . | . | . | . | . | . | . | . | . | . | . | . | . | . |
    +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
       [SOUTH] - Main Village Entrance / Courtyard

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Read-only syndicated snapshot · Syndicated Jul 22, 2026, 5:46 AM. Content updates when the author syndicates again in Adventure Maker.

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