The Church of Pharasma - GM
Echo Arrival Key
R1 — Main Doors
The first Echoes arrive through the church’s front entrance. The double doors shudder open as two pale figures force their way inside, giving the party an immediate and obvious threat to contain.
R2 — Cellar Stairs
A cold draft rises from the eastern alcove as two more Echoes climb out of the crypt below. Characters guarding the front of the church may suddenly find themselves attacked from the side or rear.
R3 — Bell Loft and Nave
One Echo drops from the bell and choir loft while a stronger Coalesced Echo forms in the center of the nave. This wave divides the party’s attention and places enemies close to Sister Mirela.
R4 — Unprotected Breach
Two Echoes pass through whichever wall, doorway, or approach the party has left least defended. They are incorporeal and do not need to use a normal entrance. Choose a breach point that creates pressure without unfairly surrounding the characters.
GM Note: The round markers show where each wave is expected to appear, but they are not rigid spawn points. Adjust an arrival by a square or two when needed to keep the encounter tense, clear, and playable.

[NORTH] - Cemetery Grounds & Graveyard Path
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
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01 | . | . | # | # | # |===|===|===| # | # | # | . | . | . | . |
02 | . | # | # | . | . | . | . | . | . | . | # | # | . | . | . |
03 | # | # | . | . | B | B | B | B | B | . | . | # | # | . | . |
04 | # | . | . | . | B | B | B | B | B | . | . | . | # | # | . |
05 | # | . | +---+---+---+---+---+---+---+ | . | . | # | # | . |
06 | # | . | | [ ALTAR ] | | . | . | # | # | . |
07 | # | . | | (SISTER MIRELA) | | . | . | # | # | . |
08 | # | . | | [NAVE] | | . | [C] | # | . |
09 | # | . | +---+---/ /---+---/ /---+---+ | . | [C] | # | . |
10 | # | . | . | P | . | . | . | P | . | . | . | . | # | . |
11 | # | . | . | P | . | . | . | P | . | . | . | . | # | . |
12 | # | . | . | P | . | . | . | P | . | . | . | . | # | . |
13 | # | . | . | P | . | . | . | P | . | . | . | . | # | . |
14 | # | . | +---+---+---D---+---+---+---+ | . | . | # | . |
15 | # | . | . | . | . | . | . | . | . | . | . | . | # | . |
16 | # | # | . | . | . | . | . | . | . | . | . | # | # | . |
17 | . | # | # | # |===|===|===|===|===| # | # | # | . | . |
18 | . | . | . | . | . | . | . | . | . | . | . | . | . | . |
19 | . | . | . | . | G | G |===|===| G | G | . | . | . | . |
20 | . | . | . | . | . | . | . | . | . | . | . | . | . | . |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
[SOUTH] - Main Village Entrance / Courtyard