Cultist Guards
CULTIST GUARD CREATURE 2
[UNCOMMON] [MEDIUM] [HUMAN] [HUMANOID]
A desperate villager driven by grief, wielding improvised weapons to protect the shrine.
Perception +7
Languages Common
Skills Athletics +8, Intimidation +6, Stealth +7
Str +3, Dex +2, Con +2, Int -1, Wis +1, Cha +0
AC 18 (padded armor); Fort +8, Ref +8, Will +5
HP 30
Speed 25 feet
Melee ◆ Rusty Sickle +9 (agile, trip), Damage 1d6+3 slashing.
Ranged ◆ Alchemist's Fire (Lesser) +8 (alchemical, bomb, consumable, fire, infused, range increment 20 feet), Damage 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.
Fanatical Interposition ▯ (reaction)
Trigger: An enemy targets Brother Alms with a melee or ranged attack while the Cultist Guard is adjacent to Brother Alms.
Effect: The Cultist Guard swaps places with Brother Alms, becoming the target of the attack instead.