Moderate — 3× Bone Scavenger + 2× Cultist Lookout
BONE SCAVENGER CREATURE 3
[UNCOMMON] [MEDIUM] [BEAST] [MUTANT]
A ravenous, ossified carrion-eater twisted by lingering veil-energy near burial grounds.
Perception +9; low-light vision, scent (imprecise) 30 feet
Languages none
Skills Acrobatics +9, Athletics +10, Stealth +9 (+11 in ossuaries or rubble)
Str +3, Dex +2, Con +3, Int -4, Wis +2, Cha -2
AC 19 (calcified hide); Fort +10, Ref +9, Will +7
HP 45; Resistances piercing 5, slashing 3
Speed 35 feet, burrow 10 feet
Melee ◆ Crushing Jaws +11, Damage 1d10+5 piercing plus Grab.
Melee ◆ Bone Claws +11 (agile), Damage 1d6+5 slashing.
Bone Spitter ◆◆ (range increment 30 feet)
The scavenger regurgitates sharp calcified shrapnel at a creature within range (+10 ranged attack). On a hit, the target takes 2d6+3 piercing damage and must succeed at a DC 19 Fortitude save or take 1 persistent bleed damage.
Carrion Crunch ◆ (Requirements: target is off-guard or grabbed by the Bone Scavenger)
The Bone Scavenger bites deeply into a vulnerable target, dealing 2d8+5 piercing damage (DC 20 Fortitude save for half damage). If the target fails, it becomes sickened 1 from the foul decay coating the creature's fangs.
CULTIST LOOKOUT CREATURE 2
[UNCOMMON] [MEDIUM] [HUMAN] [HUMANOID]
A skittish sentry keeping watch near the ossuary, trained to raise alarms and harass intruders from high perches.
Perception +9; low-light vision
Languages Common
Skills Acrobatics +8, Perception +9, Stealth +8, Thievery +6
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +0
AC 18 (leather armor); Fort +6, Ref +10, Will +7
HP 28
Nimble Dodge ▯ (reaction)
Trigger: A creature targets the lookout with an attack and the lookout can see the attacker.
Effect: The lookout gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet, climb 15 feet
Melee ◆ Shortsword +10 (agile, finesse, versatile S), Damage 1d6+3 piercing.
Ranged ◆ Light Crossbow +10 (range increment 80 feet, reload 1), Damage 1d8+1 piercing.
Warn the Shrine ◆ (auditory)
The lookout blows a harsh horn signal or calls out a shrill warning. All allies within 60 feet who can hear the warning gain a +1 status bonus to Initiative rolls, and any off-guard condition applied to them from being surprised is removed immediately.
Skirmish Strike ◆
The lookout either Steps and then Strikes, or Strikes and then Steps.