The Shattered Veil (Human)

Snapshot · Jul 22, 2026, 5:46 AM

  • The Shattered Veil (Human)
    • narrativeAdventure Summary
    • narrativeAdventure Background
    • narrativeRunning This Adventure
    • sidebarGM Brief: The Veilbreaker's Philosophy
    • articleGazetteer: Thornwick and the Threshold
    • handoutPlayer Handout: Sister Mirela's Letter
    • Acts
      • actAct 1 — The Haunting of Thornwick
        • sceneThornwick Village
          • encounterThe Bleating Lamb
            • handoutGrist Mallow — Player Notes
          • encounterEchoes in the Cemetery
            • mapThornwick Cemetery
            • monster blockModerate — 4× Thornwick Echo
            • treasureLow — Cemetery Shard Cache
          • encounterThe Church Siege
            • pageGM Note: Running Wave Transitions
            • mapThe Church of Pharasma - GM
            • mapThe Church of Pharasma - Players
            • monster blockSevere - Church Siege (2)
          • subsceneThe Church Crypt
          • mapThornwick Village Map
        • sidebarGM Brief: Echoes vs. Undead
        • sidebarGM Advice: Mirela's Offer
      • actAct 2 — The Ossuary of Forgotten Swords
        • sceneThe Ossuary Depths
          • encounterThe Entry Warrens
            • monster blockModerate — 3× Bone Scavenger + 2× Cultist Lookout
          • encounterThe Hall of Blades
            • handoutHall of Blades — Visual Aid
          • encounterThe Cultist Shrine
            • articleTactics & Wave Mechanics
            • monster blockModerate — Brother Alms + 6× Cultist Guard
            • monster blockCultist Guards
            • treasureModerate — Cultist Shrine Loot
          • encounterThe Soul-Hunger
            • monster blockExtreme — The Soul-Hunger (Selene)
            • monster blockEcho of the Slain
            • treasureModerate — Shard Chamber Treasure
          • mapOssuary Dungeon Map
        • sidebarGM Brief: The Soul-Hunger
      • actAct 3 — The Threshold of Souls
        • sceneThe Threshold Complex
          • encounterCourtyard of Passage
            • monster blockSevere — Veilbreaker's Champion + 4× Corrupted Echo
            • monster blockVeilbreaker's Champion
            • monster blockCorrupted Echo
            • monster blockThreshold Guardian
          • encounterThe Hall of Weighing
            • handoutHall of Weighing — Player Handout
          • encounterThe Gallery of Faces
          • encounterThe Veilbreaker's Avatar
            • monster blockExtreme — Veilbreaker's Avatar (3-Phase Boss)
            • treasureHigh — Judgment Chamber Hoard
          • subsceneThe Fraying Veil (Climax)
            • sidebarGM Brief: Running the Climax
          • mapThreshold of Souls Map
        • sidebarGM Brief: The Third Path
      • bucketBucket
        • articleAct 1 — Echo Bestiary
        • articleArea O2 — The Hall of Blades - Additonal Narrative
        • random tableRandom Echo Encounters (staged)
        • handoutThornwick Village Rumors (staged)
        • articleThe Shattered God — Lore Reference
    • PCs
      • pcSeraphina Dulcimer
        • pageMain
        • pageJournal
        • sidequestThe Song Unfinished
      • pcDurmak Stonefist
        • pageMain
        • pageJournal
        • sidequestThe Ancestor's Rest
      • pcLyra Quickstep
        • pageMain
        • pageJournal
        • sidequestFingers' Fate
      • pcThornwick (NPC Companion)
        • pageMain
    • NPCs
      • npcSister Mirela Voss
        • pageMain
        • pageGM Notes
      • npcBrother Alms
        • pageMain
      • npcKeth-Veyr, the Veilbreaker
        • pageMain
        • pageGM Notes: The Three Endings
      • npcOld Varla
        • pageMain

Moderate — 3× Bone Scavenger + 2× Cultist Lookout

BONE SCAVENGER CREATURE 3

[UNCOMMON] [MEDIUM] [BEAST] [MUTANT]

A ravenous, ossified carrion-eater twisted by lingering veil-energy near burial grounds.


Perception +9; low-light vision, scent (imprecise) 30 feet

Languages none

Skills Acrobatics +9, Athletics +10, Stealth +9 (+11 in ossuaries or rubble)

Str +3, Dex +2, Con +3, Int -4, Wis +2, Cha -2


AC 19 (calcified hide); Fort +10, Ref +9, Will +7

HP 45; Resistances piercing 5, slashing 3


Speed 35 feet, burrow 10 feet

Melee ◆ Crushing Jaws +11, Damage 1d10+5 piercing plus Grab.

Melee ◆ Bone Claws +11 (agile), Damage 1d6+5 slashing.

Bone Spitter ◆◆ (range increment 30 feet)

The scavenger regurgitates sharp calcified shrapnel at a creature within range (+10 ranged attack). On a hit, the target takes 2d6+3 piercing damage and must succeed at a DC 19 Fortitude save or take 1 persistent bleed damage.

Carrion Crunch ◆ (Requirements: target is off-guard or grabbed by the Bone Scavenger)

The Bone Scavenger bites deeply into a vulnerable target, dealing 2d8+5 piercing damage (DC 20 Fortitude save for half damage). If the target fails, it becomes sickened 1 from the foul decay coating the creature's fangs.

CULTIST LOOKOUT CREATURE 2

[UNCOMMON] [MEDIUM] [HUMAN] [HUMANOID]

A skittish sentry keeping watch near the ossuary, trained to raise alarms and harass intruders from high perches.


Perception +9; low-light vision

Languages Common

Skills Acrobatics +8, Perception +9, Stealth +8, Thievery +6

Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +0


AC 18 (leather armor); Fort +6, Ref +10, Will +7

HP 28

Nimble Dodge ▯ (reaction)

Trigger: A creature targets the lookout with an attack and the lookout can see the attacker.
Effect: The lookout gains a +2 circumstance bonus to AC against the triggering attack.


Speed 25 feet, climb 15 feet

Melee ◆ Shortsword +10 (agile, finesse, versatile S), Damage 1d6+3 piercing.

Ranged ◆ Light Crossbow +10 (range increment 80 feet, reload 1), Damage 1d8+1 piercing.

Warn the Shrine ◆ (auditory)

The lookout blows a harsh horn signal or calls out a shrill warning. All allies within 60 feet who can hear the warning gain a +1 status bonus to Initiative rolls, and any off-guard condition applied to them from being surprised is removed immediately.

Skirmish Strike ◆

The lookout either Steps and then Strikes, or Strikes and then Steps.

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