Player character
Seraphina Dulcimer
Seraphina Dulcimer
NG female human cleric 3 (Pharasma)
Perception +9 | HP 45 | AC 19
Fort +9, Ref +6, Will +11
Speed 25 ft
Abilities
Str +2, Dex +1, Con +2, Int +0, Wis +4, Cha +2
Divine Prepared Spells DC 19, attack +11; 2nd (3 slots) — calm emotions, restoration, spiritual weapon; 1st (3 slots) — bless, heal (×2); Cantrips (2nd) — divine lance, guidance, stabilize
Healing Hands — Heal spells heal +1 per die.
Warpriest — Trained in martial weapons, expert in medium armor.
Equipment
+1 warhammer, steel shield, scale mail, healer's tools, religious symbol of Pharasma, 15 gp
Main
Background: Seraphina was a temple musician in Caliphas until she heard Pharasma's voice in a dream, calling her to the frontier. She arrived in Thornwick three days before the haunting began. She believes she was sent here for a reason.
Goals: Prove her faith is strong enough for the challenges ahead. Protect the innocent. Understand why the dead are not passing on.
Personality: Earnest, slightly naive, fiercely brave. Speaks in musical metaphors. Prays before every meal and after every battle.
Hook: Seraphina has begun to hear the dead too — not through the tear, but directly. Pharasma is testing her. Or warning her.
Journal
Session notes for the player.