```html

Act 1 Overview

The adventure opens in Thornwick, a village that has slowly withdrawn from the world. After sunset, figures wander the streets—people long dead, reliving the last moments of their lives. They are not truly undead, nor do they seem aware of the living unless disturbed. Doors stay barred after dusk, conversations end before nightfall, and even the church has become a place people visit only when they must.

Sister Mirela Voss has held the worst of the haunting at bay through prayer and ritual, but each day the strain grows worse. She believes something beneath the church cemetery is feeding the disturbance, though she has been unable to reach it herself.

The first act should give the heroes time to know Thornwick before asking them to save it. Let them earn the villagers' trust, piece together the story behind the restless echoes, and discover what lies beneath the cemetery. By the third night, the fragile balance finally breaks, forcing a defense of the church and a descent below the graveyard, where the source of the veil-tear—and the Veilbreaker's handiwork—awaits.

Destroying or purifying the shard seals the tear and reveals that Thornwick is only one stop in a much larger pattern.

Expected Duration: 2–3 sessions    Target Level: 3

```