The Shattered Veil (Human)

Snapshot · Jul 22, 2026, 5:46 AM

  • The Shattered Veil (Human)
    • narrativeAdventure Summary
    • narrativeAdventure Background
    • narrativeRunning This Adventure
    • sidebarGM Brief: The Veilbreaker's Philosophy
    • articleGazetteer: Thornwick and the Threshold
    • handoutPlayer Handout: Sister Mirela's Letter
    • Acts
      • actAct 1 — The Haunting of Thornwick
        • sceneThornwick Village
          • encounterThe Bleating Lamb
            • handoutGrist Mallow — Player Notes
          • encounterEchoes in the Cemetery
            • mapThornwick Cemetery
            • monster blockModerate — 4× Thornwick Echo
            • treasureLow — Cemetery Shard Cache
          • encounterThe Church Siege
            • pageGM Note: Running Wave Transitions
            • mapThe Church of Pharasma - GM
            • mapThe Church of Pharasma - Players
            • monster blockSevere - Church Siege (2)
          • subsceneThe Church Crypt
          • mapThornwick Village Map
        • sidebarGM Brief: Echoes vs. Undead
        • sidebarGM Advice: Mirela's Offer
      • actAct 2 — The Ossuary of Forgotten Swords
        • sceneThe Ossuary Depths
          • encounterThe Entry Warrens
            • monster blockModerate — 3× Bone Scavenger + 2× Cultist Lookout
          • encounterThe Hall of Blades
            • handoutHall of Blades — Visual Aid
          • encounterThe Cultist Shrine
            • articleTactics & Wave Mechanics
            • monster blockModerate — Brother Alms + 6× Cultist Guard
            • monster blockCultist Guards
            • treasureModerate — Cultist Shrine Loot
          • encounterThe Soul-Hunger
            • monster blockExtreme — The Soul-Hunger (Selene)
            • monster blockEcho of the Slain
            • treasureModerate — Shard Chamber Treasure
          • mapOssuary Dungeon Map
        • sidebarGM Brief: The Soul-Hunger
      • actAct 3 — The Threshold of Souls
        • sceneThe Threshold Complex
          • encounterCourtyard of Passage
            • monster blockSevere — Veilbreaker's Champion + 4× Corrupted Echo
            • monster blockVeilbreaker's Champion
            • monster blockCorrupted Echo
            • monster blockThreshold Guardian
          • encounterThe Hall of Weighing
            • handoutHall of Weighing — Player Handout
          • encounterThe Gallery of Faces
          • encounterThe Veilbreaker's Avatar
            • monster blockExtreme — Veilbreaker's Avatar (3-Phase Boss)
            • treasureHigh — Judgment Chamber Hoard
          • subsceneThe Fraying Veil (Climax)
            • sidebarGM Brief: Running the Climax
          • mapThreshold of Souls Map
        • sidebarGM Brief: The Third Path
      • bucketBucket
        • articleAct 1 — Echo Bestiary
        • articleArea O2 — The Hall of Blades - Additonal Narrative
        • random tableRandom Echo Encounters (staged)
        • handoutThornwick Village Rumors (staged)
        • articleThe Shattered God — Lore Reference
    • PCs
      • pcSeraphina Dulcimer
        • pageMain
        • pageJournal
        • sidequestThe Song Unfinished
      • pcDurmak Stonefist
        • pageMain
        • pageJournal
        • sidequestThe Ancestor's Rest
      • pcLyra Quickstep
        • pageMain
        • pageJournal
        • sidequestFingers' Fate
      • pcThornwick (NPC Companion)
        • pageMain
    • NPCs
      • npcSister Mirela Voss
        • pageMain
        • pageGM Notes
      • npcBrother Alms
        • pageMain
      • npcKeth-Veyr, the Veilbreaker
        • pageMain
        • pageGM Notes: The Three Endings
      • npcOld Varla
        • pageMain

GM Brief: The Soul-Hunger

The Soul-Hunger

The creature lurking beneath the ossuary was not always a monster. Long before the Veilbreaker began tearing wounds between the planes, it served Pharasma as a psychopomp named Selene. Prolonged exposure to the shard has twisted that purpose into an endless, unbearable hunger. It no longer guides souls to judgment. It consumes them.

Fragments of Selene still remain beneath the corruption. Certain names, familiar prayers, or reminders of the life she once knew can bring moments of painful clarity before the Hunger overwhelms her again. Those brief moments are the party's best chance to avoid a battle they are not expected to win—or to grant Selene the mercy she can no longer give herself.


GM Advice: Managing the Encounter

  • Encounter Difficulty: At Level 6, the Soul-Hunger represents a Severe-to-Extreme encounter for a 4th-level party. Emphasize its size, cold aura, and shifting form early so the players recognize the danger before initiative is rolled.
  • Forewarning via Recall Knowledge: A character who succeeds at a DC 22 Religion or Occultism check identifies the creature as a corrupted former psychopomp (specifically a former Yamaraj or Nosoi lineage) and realizes that her essence is anchored directly to the shard.
  • Tracking Soul Drain: Keep careful track of the drained condition inflicted by Soul Drain. Remind players that drained reduces both their maximum HP and their Fortitude saves, making subsequent rounds against the creature's abilities significantly more dangerous.
  • Using the Skill Track in Combat: Resolving the encounter socially during combat requires a character to spend [two-actions] on their turn. Remind players that they can use skill actions while staying mobile, but taking these actions provokes standard reactions if the creature is in a position to strike.

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Read-only syndicated snapshot · Syndicated Jul 22, 2026, 5:46 AM. Content updates when the author syndicates again in Adventure Maker.

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