The Shattered Veil (Human)

Snapshot · Jul 22, 2026, 5:46 AM

  • The Shattered Veil (Human)
    • narrativeAdventure Summary
    • narrativeAdventure Background
    • narrativeRunning This Adventure
    • sidebarGM Brief: The Veilbreaker's Philosophy
    • articleGazetteer: Thornwick and the Threshold
    • handoutPlayer Handout: Sister Mirela's Letter
    • Acts
      • actAct 1 — The Haunting of Thornwick
        • sceneThornwick Village
          • encounterThe Bleating Lamb
            • handoutGrist Mallow — Player Notes
          • encounterEchoes in the Cemetery
            • mapThornwick Cemetery
            • monster blockModerate — 4× Thornwick Echo
            • treasureLow — Cemetery Shard Cache
          • encounterThe Church Siege
            • pageGM Note: Running Wave Transitions
            • mapThe Church of Pharasma - GM
            • mapThe Church of Pharasma - Players
            • monster blockSevere - Church Siege (2)
          • subsceneThe Church Crypt
          • mapThornwick Village Map
        • sidebarGM Brief: Echoes vs. Undead
        • sidebarGM Advice: Mirela's Offer
      • actAct 2 — The Ossuary of Forgotten Swords
        • sceneThe Ossuary Depths
          • encounterThe Entry Warrens
            • monster blockModerate — 3× Bone Scavenger + 2× Cultist Lookout
          • encounterThe Hall of Blades
            • handoutHall of Blades — Visual Aid
          • encounterThe Cultist Shrine
            • articleTactics & Wave Mechanics
            • monster blockModerate — Brother Alms + 6× Cultist Guard
            • monster blockCultist Guards
            • treasureModerate — Cultist Shrine Loot
          • encounterThe Soul-Hunger
            • monster blockExtreme — The Soul-Hunger (Selene)
            • monster blockEcho of the Slain
            • treasureModerate — Shard Chamber Treasure
          • mapOssuary Dungeon Map
        • sidebarGM Brief: The Soul-Hunger
      • actAct 3 — The Threshold of Souls
        • sceneThe Threshold Complex
          • encounterCourtyard of Passage
            • monster blockSevere — Veilbreaker's Champion + 4× Corrupted Echo
            • monster blockVeilbreaker's Champion
            • monster blockCorrupted Echo
            • monster blockThreshold Guardian
          • encounterThe Hall of Weighing
            • handoutHall of Weighing — Player Handout
          • encounterThe Gallery of Faces
          • encounterThe Veilbreaker's Avatar
            • monster blockExtreme — Veilbreaker's Avatar (3-Phase Boss)
            • treasureHigh — Judgment Chamber Hoard
          • subsceneThe Fraying Veil (Climax)
            • sidebarGM Brief: Running the Climax
          • mapThreshold of Souls Map
        • sidebarGM Brief: The Third Path
      • bucketBucket
        • articleAct 1 — Echo Bestiary
        • articleArea O2 — The Hall of Blades - Additonal Narrative
        • random tableRandom Echo Encounters (staged)
        • handoutThornwick Village Rumors (staged)
        • articleThe Shattered God — Lore Reference
    • PCs
      • pcSeraphina Dulcimer
        • pageMain
        • pageJournal
        • sidequestThe Song Unfinished
      • pcDurmak Stonefist
        • pageMain
        • pageJournal
        • sidequestThe Ancestor's Rest
      • pcLyra Quickstep
        • pageMain
        • pageJournal
        • sidequestFingers' Fate
      • pcThornwick (NPC Companion)
        • pageMain
    • NPCs
      • npcSister Mirela Voss
        • pageMain
        • pageGM Notes
      • npcBrother Alms
        • pageMain
      • npcKeth-Veyr, the Veilbreaker
        • pageMain
        • pageGM Notes: The Three Endings
      • npcOld Varla
        • pageMain

Corrupted Echo

CORRUPTED ECHO CREATURE 3

[UNCOMMON] [MEDIUM] [INCORPOREAL] [SPIRIT] [UNDEAD]

A distorted spirit torn from the soul-streams of the Boneyard, its form constantly flickering as it lashed out with void energy.


Perception +9; darkvision

Languages Common, Necril (understands, but can only emit distorted echoes)

Skills Acrobatics +10, Intimidation +8, Stealth +10

Str -5, Dex +3, Con +1, Int -2, Wis +2, Cha +3


AC 18; Fort +6, Ref +10, Will +9

HP 32 (void healing); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 3 (except force, ghost touch, or vitality; double resistance vs. non-magical)


Speed fly 30 feet

Melee ◆ Void Claw +10 (agile, finesse, magical), Damage 1d6+3 spirit damage plus 1d4 void damage.

Distortion Step ◆ (teleportation, void)

The echo blinks through the fraying boundary of the Veil, teleporting up to 15 feet to an open space it can see. Its next Void Claw Strike before the end of its turn gains a +1 status bonus to attack rolls.

Spike of Dissonance ◆◆ (emotion, fear, mental)

The echo projects a agonizing burst of broken memories into the mind of a target within 30 feet. The target must attempt a DC 19 Will save.

Critical Success: The target is unaffected.
Success: The target takes 1d6 mental damage.
Failure: The target takes 2d6 mental damage and becomes frightened 1.
Critical Failure: The target takes 4d6 mental damage and becomes frightened 2.

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Read-only syndicated snapshot · Syndicated Jul 22, 2026, 5:46 AM. Content updates when the author syndicates again in Adventure Maker.

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