Adventure Summary
The Shattered Veil
People in western Ustalav have begun reporting strange deaths that aren't really deaths at all. Graves are turning up empty, not because someone raised the corpses, but because the dead simply wandered away. Stranger still, a handful of perfectly healthy people have vanished for hours at a time, later claiming they walked roads lined with silent spirits and impossible monuments before suddenly finding themselves back home.
Most dismiss the stories as superstition until Sister Mirela Voss, a Pharasmin anchorite, begins connecting the reports. The incidents all seem to radiate outward from places where the barrier between the Material Plane and the Boneyard has weakened. She asks the heroes to investigate before panic spreads.
What begins as a visit to a quiet village church soon leads into an abandoned ossuary beneath an old battlefield, where centuries of restless souls have started slipping through cracks that should not exist. The trail eventually reaches the Threshold of Souls itself, where a rogue psychopomp known as the Veilbreaker believes death is a prison that should be broken forever. Whether the creature is mad or merely convinced it is right is something the party must decide before the veil tears completely.
This adventure is designed for a party of 4-5 characters of levels 3-5, using the Pathfinder 2e Remaster rules.