Severe - Church Siege (2)
THORNWICK ECHO CREATURE 3
[UNCOMMON] [MEDIUM] [INCORPOREAL] [SPIRIT] [UNDEAD]
The fractured, lingering memory of a villager consumed by the veil-tear, bound to repeat its final moments of terror.
Perception +9; darkvision
Languages Common (understands but cannot speak cohesively)
Skills Acrobatics +9, Stealth +11, Intimidation +9
Str -5, Dex +4, Con +0, Int -2, Wis +2, Cha +2
AC 19; Fort +6, Ref +11, Will +9
HP 30 (negative healing); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 3 (except force, ghost touch, or vitality; double resistance vs. non-magical)
Speed fly 30 feet
Melee ◆ Spectral Grasp +11 (agile, finesse, magical), Damage 1d8+4 spirit damage.
Draining Wail ◆◆ (auditory, emotion, fear, mental)
The echo releases a fragmented scream of its final living memory. All living creatures within a 20-foot emanation must attempt a DC 19 Will save. On a failure, the target takes 2d6 mental damage and becomes frightened 1 (double damage and frightened 2 on a critical failure).
SHARD-RESONANT ECHO CREATURE 4
[UNIQUE] [MEDIUM] [INCORPOREAL] [SPIRIT] [UNDEAD]
A terrifying amalgamation of souls fused directly to the ambient energy of the shard, pulsing with gray, destructive light.
Perception +11; darkvision, spirit sense 30 feet
Languages Common (understands but only speaks in overlapping whispers)
Skills Acrobatics +12, Stealth +12, Intimidation +11
Str -5, Dex +5, Con +1, Int +0, Wis +3, Cha +3
AC 21; Fort +9, Ref +13, Will +11
HP 50 (negative healing); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or vitality; double resistance vs. non-magical)
Resonant Feedback ▯ (reaction, void)
Trigger: A creature hits the echo with a melee attack.
Effect: The shard energy protecting the echo lashes out. The attacking creature takes 1d6 void damage.
Speed fly 40 feet
Melee ◆ Shard-Infused Touch +13 (agile, finesse, magical), Damage 2d6+4 spirit damage plus 1d4 void damage.
Shattered Mind ◆◆ (mental, void)
The echo forces the agonizing dissonance of the shard into the minds of the living. All living creatures within a 20-foot emanation must attempt a DC 21 Will save.
- Critical Success: The target is unaffected.
- Success: The target takes half damage.
- Failure: The target takes 3d6 mental damage and becomes stupefied 1 for 1 minute.
- Critical Failure: The target takes double damage and becomes stupefied 2 for 1 minute.
COALESCED ECHO CREATURE 5
[UNCOMMON] [MEDIUM] [INCORPOREAL] [SPIRIT] [UNDEAD]
A dense, towering mass of fused villager spirits surging with localized veil-dissonance. (Elite Thornwick Echo)
Perception +11; darkvision
Languages Common (understands but cannot speak cohesively)
Skills Acrobatics +11, Intimidation +11, Stealth +13
Str -5, Dex +6, Con +2, Int +0, Wis +4, Cha +4
AC 21; Fort +8, Ref +13, Will +11
HP 45 (negative healing); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 3 (except force, ghost touch, or vitality; double resistance vs. non-magical)
Speed fly 30 feet
Melee ◆ Spectral Grasp +13 (agile, finesse, magical), Damage 1d8+6 spirit damage.
Draining Wail ◆◆ (auditory, emotion, fear, mental)
The coalesced spirit releases a horrifying chorus of fragmented screams. All living creatures within a 20-foot emanation must attempt a DC 21 Will save. On a failure, the target takes 2d6+2 mental damage and becomes frightened 1 (double damage and frightened 2 on a critical failure).