Campaign Primer

Shadows Over Profit's Flow

Macridi prospers from the darkwood of the Palakar Forest. Wealthy Kalistocrats conduct business and pursue the disciplined comforts of New Macridi, while loggers, merchants, craftsmen, river crews, and travelers fill the streets, workshops, and taverns of Old Macridi. Much of that prosperity depends on timber cut from the surrounding forest and carried along Profit's Flow. For generations, that trade has existed beside an older wilderness shaped by three powerful fey courts: the Court of Endless Revelry, the Cedar Court, and the Court of Seasons. Old agreements, inherited boundaries, and practical caution have usually allowed Macridi's logging interests and the powers of the Palakar to coexist without open conflict.

Over the past several weeks, however, an unsettling pattern has begun to emerge. It started with a single strange log arriving at Karland's Sawmill in Old Macridi. The timber appeared healthy from the outside, but once cut, its grain was streaked with thick, oily black sap that fouled saws, damaged blades, and carried a foul, unnatural odor. At first, it seemed like an isolated curiosity. Then another affected log appeared, followed by several more. The number remains tiny compared with the enormous volume of timber passing through Macridi, but the affected logs have appeared often enough that Karland no longer considers them an isolated problem.

No one yet knows whether the problem will continue to spread. Darno Karland, owner of Karland's Sawmill, increasingly suspects that it may. Other uncertain reports have begun filtering back from the logging country as well: unhealthy patches of forest, strange damage to living trees, workers uneasy about particular stretches of woodland, and occasional signs that something in the Palakar is no longer behaving as expected. Most of these stories remain difficult to verify, and none alone would justify panic. Messages have been sent toward the fey courts seeking information, but no clear explanation has returned. The Blackjackets and officials in New Macridi are therefore reluctant to commit substantial resources to what may still prove to be several unrelated frontier problems.

Reiver's Right has a troubling history of its own. During the forest blight of 4719 AR, the logging settlement was caught within the affected region. The outbreak was eventually defeated, but Reiver's Right remained closed and under quarantine for several years while the surrounding forest recovered. By the time the site was cleared for occupation again, no active trace of the old blight had been identified for years.

Reiver's Right finally reopened in 4723 AR. For roughly three years afterward, it operated as a legitimate and productive logging camp supporting around fifty workers. Timber came out, supplies went in, and workers, merchants, and river crews moved regularly between the camp and Macridi. There was no known recurrence of the old outbreak, and nothing about the camp's normal operations suggested that the danger of 4719 had returned.

Then Reiver's Right went silent four days ago. No timber shipments have arrived, no messages have come out, no workers have returned to Macridi, and efforts to contact the camp have received no response. For a working settlement that had maintained regular contact with Macridi for the past three years, the sudden silence is difficult to dismiss as an ordinary delay.

There is no clear evidence that the silence at Reiver's Right is connected to the strange timber reaching Karland's mill. Some officials regard the old history of the site as coincidence and the current problems as separate frontier troubles. Karland is less comfortable doing so. He does not claim that Reiver's Right caused the corruption, nor does he know what has happened at the camp. What concerns him is the timing: troubling signs are appearing in the Palakar, and during that same period an established logging operation has suddenly stopped communicating.

Karland wants facts before rumor, fear, or complacency settles the matter for Macridi. Rather than wait for the authorities to decide whether the situation warrants intervention, he is willing to hire an independent party to travel down Profit's Flow, enter Reiver's Right, determine the condition of the camp and its workforce, and bring back whatever evidence can explain why the operation has gone silent.

Contract Briefing: Reiver's Right

Darno Karland contracts the party to travel to Reiver's Right and determine why the logging camp has stopped communicating with Macridi. Establish what happened at the site, determine the status of its workforce, and recover any records, testimony, or physical evidence that may explain the interruption in operations.

If the party encounters signs resembling the strange corruption appearing in Palakar timber, Karland wants those documented as well. He is not asking them to explain what is happening throughout the entire forest, resolve disputes with the fey courts, or eliminate every possible source of the corruption. The immediate job is simpler: investigate Reiver's Right, learn what happened there, and return to Macridi with evidence.

First one bad log. Then several more. Now a logging camp with its own history of blight has gone silent. Whether those events are connected is exactly what Karland wants the party to find out.

The Lore of Druma

The Kalistocracy & The Palakar Canopy

Druma is a nation shaped by commerce, contracts, and the teachings of the Prophecies of Kalistrade. Its capital, Kerse, is famous for extravagant wealth, immaculate estates, and the powerful merchants who turn disciplined investment into both status and influence. Far from the capital, settlements such as Old & New Macridi serve a more practical purpose: they connect Druma's commercial networks to the enormous natural wealth of the Palakar Forest. Darkwood, river trade, skilled craftsmanship, and the businesses that support them have made Macridi prosperous even by Druman standards.

The Prophecies of Kalistrade influence much of Druman elite society. Kalistocrats prize the deliberate accumulation of wealth, personal discipline, ritual purity, carefully structured contracts, and visible demonstrations of financial success. These ideals are most obvious in New Macridi, where wealthy residents and commercial interests maintain a carefully ordered enclave apart from the rougher life of the logging frontier. Over in Old Macridi, institutions such as the Assembly Institute serve the educated and ambitious, while establishments such as the Sanctitude Saunas cater to the habits, comforts, and social expectations of wealthy Kalistocrats.

The region itself is far older than modern Druma. Long before the rise of the Kalistocracy, the country around Macridi was inhabited by the ancient Macridi Blade culture, remembered for its distinctive serrated stone weapons and the clay barrows that still survive in parts of the Palakar. Later ages brought dwarven engineering, upheaval, settlement, and eventually the human institutions that shaped modern Macridi. The result is a place where ancient ruins, old agreements, commercial ambitions, and living wilderness exist almost on top of one another.

Old Macridi reflects its history in its rich establishments. Contracts and historical records pass through places such as the Veridical Scriptorium; craftsmen turn valuable timber into finished goods at businesses such as Best Fit Furnishings; and loggers, merchants, bargemen, and travelers gather at the Gilded Ledger Tavern. Karland's Sawmill receives timber from camps scattered through the Palakar, making it one of the places where problems in the forest often become visible first.

Contracts, Compensation, and Druman Law

Druman society places extraordinary weight on contracts and measurable obligations. Property damage, broken agreements, commercial losses, and personal injury can all become matters of precisely calculated compensation. In Old Macridi, written contracts and archived agreements therefore matter enormously. A forgotten clause, an older land-use restriction, or the exact wording of an inherited agreement can carry consequences long after the people who originally signed it are gone.

Human prosperity in the Palakar also depends upon maintaining an uneasy relationship with three powerful fey courts. The Court of Endless Revelry ranges through parts of the forest in exuberant and unpredictable celebration. The Cedar Court consists largely of ancient dryads bound to some of the oldest living trees in the Palakar. Farther south, the Court of Seasons exercises influence over its own groves and territories. Each court has different customs, priorities, and tolerances, and none considers the forest merely an economic resource.

Generations of negotiation have produced agreements governing where timber may be taken and which places are to remain undisturbed. Those arrangements are neither perfectly peaceful nor perfectly understood, but they have generally prevented logging disputes from becoming open conflict. Traders, guides, and local experts such as Sorzmig Koob of Fanciful Inquiries help residents navigate the practical realities of traveling and working near territories where human law is not the only authority that matters.

Recently, however, something has begun to disturb that balance. A small but growing number of logs reaching Karland's Sawmill have contained thick, oily black sap and other signs of an unfamiliar corruption. The first seemed like an isolated curiosity. Then another appeared, followed by several more. The affected timber still represents only a tiny fraction of Macridi's enormous logging trade, but the pattern has become difficult for Darno Karland to ignore.

Reports from elsewhere in the Palakar are no clearer. Loggers tell stories of unhealthy trees and strange patches of woodland, while messages sent toward the fey courts have produced little useful explanation. The courts have not declared war on Macridi, nor is the forest in open revolt. What exists instead is uncertainty: enough unusual incidents to cause concern, but not enough verified information for New Macridi or the Blackjackets to conclude that a regional crisis has begun.

The Three Fey Courts of the Palakar

The three courts should not be treated as a single faction. The revelers of Endless Revelry, the dryads of the Cedar Court, and the inhabitants of the Court of Seasons have their own territories, personalities, and interests. Their reactions to events in the forest may differ considerably. Understanding what each court has seen—and what each is willing to tell outsiders—may eventually become as important as understanding the logging records themselves.

The situation became considerably more serious when Reiver's Right went silent. The logging settlement lies downriver from Macridi on the bluffs overlooking Profit's Flow. It has its own troubled history: the site was caught within the forest blight of 4719 AR and remained closed for several years after that crisis was defeated. Reiver's Right was eventually cleared and reopened in 4723 AR, after which it returned to regular logging operations and supported a workforce of roughly fifty people.

Four days ago, communication with the camp abruptly stopped. No regular timber shipments have arrived, no messages have come back to Macridi, and none of the expected workers or river traffic has returned. There is currently no proof that the silence at Reiver's Right is connected to the corrupted timber appearing at Karland's Sawmill. The timing is nevertheless troubling enough that Karland has decided someone needs to investigate rather than wait for the situation to explain itself.

The immediate mystery is therefore much narrower than the fate of the entire Palakar Forest. Something unusual is affecting living timber. Reiver's Right has stopped communicating. The fey courts have not provided an explanation, and Macridi's authorities do not yet have enough evidence to justify a major response. Independent investigators can go where merchants, officials, and rumors cannot: down Profit's Flow to Reiver's Right, where they can determine what happened and return with evidence.

Every river in Druma may carry wealth, but every fortune drawn from the Palakar depends upon an older balance between contracts, commerce, and the living forest. For now, no one knows whether that balance is failing—or whether several unrelated troubles have simply arrived at once.