Character Sheet
Character Sheet
Pathfinder Player Core (Remaster) — Page One · Statistics · wg-friendly/v1
Hero Points — gain 1 at session start; spend 1 to reroll; spend all to avoid death.
Attributes
Hit Points
Shield
Defenses
Skills
| Skill | Total | Breakdown |
|---|---|---|
| Acrobatics | +1 | Dex U |
| Arcana | +1 | Int U |
| Athletics | +7 | Str T |
| Crafting | +1 | Int U |
| Deception | +0 | Cha U |
| Diplomacy | +4 | Cha T |
| Intimidation | +0 | Cha U |
| Medicine | +10 | Wis E |
| Nature | +8 | Wis T |
| Occultism | +1 | Int U |
| Performance | +0 | Cha U |
| Religion | +8 | Wis T |
| Society | +1 | Int U |
| Stealth | -1 | Dex U |
| Survival | +8 | Wis T |
| Thievery | +1 | Dex U |
| Anatomy Lore | +5 | Int T |
| Farming Lore | +5 | Int T |
| Herbalism Lore | +5 | Int T |
| Mountain Lore | +5 | Int T |
| Volcano Lore | +5 | Int T |
| Lore | — | Int — |
| Lore | — | Int — |
Melee Strikes
| Weapon | Attack | Damage | Notes |
|---|---|---|---|
| Fist | +7 | 1d4+3 B | equipped |
| Whip | +7 | — | equipped |
| — | — | — |
Ranged Strikes
| Weapon | Attack | Damage | Notes |
|---|---|---|---|
| — | — | — | |
| — | — | — |
Ancestry and General Feats · Class Abilities
Pathfinder Player Core (Remaster) — Page Two
| Lvl | Ancestry and General Feats | Class Feats and Features |
|---|---|---|
| 1 | Ancestry Feat -> Natural Ambition Background Skill Feat -> Channeler's Stance | Class Feats and Features -> Custodian of Groves and Gardens Steward of Stone and Fire Embodiment Of The Balance |
| 2 | Skill Feat | Class Feat -> Medic Dedication Godless Healing |
| 3 | General Feat | Class Feature |
| 4 | Skill Feat | Class Feat |
| 5 | Ancestry Feat · Boosts | Class Feature |
| 6 | Skill Feat | Class Feat |
| 7 | General Feat | Class Feature |
| 8 | Skill Feat | Class Feat |
| 9 | Ancestry Feat | Class Feature |
| 10 | Skill Feat · Boosts | Class Feat |
| 11 | General Feat | Class Feature |
| 12 | Skill Feat | Class Feat |
| 13 | Ancestry Feat | Class Feature |
| 14 | Skill Feat | Class Feat |
| 15 | General Feat · Boosts | Class Feature |
| 16 | Skill Feat | Class Feat |
| 17 | Ancestry Feat | Class Feature |
| 18 | Skill Feat | Class Feat |
| 19 | General Feat | Class Feature |
| 20 | Skill Feat · Boosts | Class Feat |
Feats & Features · WG Export feats[]
| Feat or Feature | Type | Rules Summary |
|---|---|---|
| Natural Ambition | Ancestry Feat | |
| Custodian of Groves and Gardens | Class Feat | |
| Steward of Stone and Fire | Class Feat | |
| Channeler's Stance | Ancestry Feat | |
| Embodiment Of The Balance | Class Feat | |
| Medic Dedication | Class Feat | |
| Godless Healing | Class Feat |
List every feat for WG export (ancestry, class, general, skill). Omit heritage-only names.
Inventory · WG Export inventory[]
| inventory[].name | inventory[].qty | inventory[].notes |
|---|---|---|
| Adventurer's Pack | 1 | unequipped |
| Buckler | 1 | equipped |
| Chain Mail | 1 | equipped |
| Cold Iron Chunk | 1 | unequipped |
| Fist | 1 | equipped |
| Healer's Toolkit | 1 | unequipped |
| Whip | 1 | equipped |
List gear and consumables for WG export. Coin totals go in the fields above.
Spells
Pathfinder Player Core (Remaster) — Page Four · spells[]
Cantrips
| Name | Actions | Rank | Prep | Notes |
|---|---|---|---|---|
| Shield | — | C | ||
| Guidance | — | C | ||
| Tangle Vine | — | C | ||
| Ignition | — | C | ||
| — | — | — |
Focus Spells
| Name | Actions |
|---|---|
| — | — |
| — | — |
Innate Spells
| Name | Actions | Freq |
|---|---|---|
| — | — | — |
| — | — | — |
Spell Slots
| Rk 1 | Rk 2 | Rk 3 | Rk 4 | Rk 5 | Rk 6 | Rk 7 | Rk 8 | Rk 9 | Rk 10 |
|---|---|---|---|---|---|---|---|---|---|
| — | — | — | — | — | — | — | — | — | — |
Spells Remaining — fill remaining / total per rank.
Spells
| Name | Actions | Rank | Prep | Name | Actions | Rank | Prep |
|---|---|---|---|---|---|---|---|
| Heal | — | 1 | Harm | — | 1 | ||
| Protector Tree | — | 1 | Gentle Breeze | — | 2 | ||
| Interposing Earth | — | 1 | Exploding Earth | — | 2 |
Rituals
| Name | Rank | Cost | Name | Rank | Cost |
|---|---|---|---|---|---|
| — | — | — | — | — | — |
WG Export · spells[]
| spells[].name | spells[].rank | spells[].source |
|---|---|---|
| Shield | cantrip | ANIMIST |
| Guidance | cantrip | ANIMIST |
| Tangle Vine | cantrip | ANIMIST |
| Ignition | cantrip | ANIMIST |
| Heal | 1 | ANIMIST |
| Harm | 1 | ANIMIST |
| Protector Tree | 1 | ANIMIST |
| Gentle Breeze | 2 | ANIMIST |
| Interposing Earth | 1 | ANIMIST |
| Exploding Earth | 2 | ANIMIST |
Non-casters: leave blank. Casters: rank cantrip or 1–10;
source = UPPERCASE list name (e.g. WIZARD, DRUID, BARD, PSYCHIC, SORCERER)
or alternate list (e.g. CLASS_DIVINE_FONT, WIZARD_FOCUS).
Notes notes
2/2 Focus Points Unlike your typical adventurer, Malkus was not born as a child of prophecy nor was he raised a victim of war or strife. His parents, both druids, were a humble elf and human that protected a grove near the borders of the first world. Though both of his parents had high hopes for him following in their footsteps to join one of the druidic orders it did not take long for the denizens of the grove to pick up on something peculiar about Malkus. Though all druids spend time communing with nature, it seemed like Malkus was able to commune directly with the unseen spirits of the natural world. He was able to meditate in silence and come away with knowledge he should have had no way of knowing and access to spells no one in the grove had taught him. His parents, knowing they were ill-equipped to foster these gifts, sought out the aid of the grove elders. After holding a brief council it was decided that due to the fact Malkus was born of the combination of the blood of two ancestries that he was a child of two worlds. Being a child of two worlds meant he was more able to communicate and interact with spirits, a rare a precious gift. Rather than trying to continue teaching him the Druidic arts, it was decided that Malkus would instead embrace his gifts and follow in the same footsteps both of his parents started their journeys on... as an adventurer. Well trained in knowledge about nature, faith, and how to bind wounds, but not well versed in the social intricacies of the outside world, Malkus begins a journey of self discovery as much as one of adventure.
wg-friendly/v1