Character Sheet

Pathfinder Player Core (Remaster) — Page One · Statistics · wg-friendly/v1

Malkus
2
1
0

Hero Points — gain 1 at session start; spend 1 to reroll; spend all to avoid death.

—
Aiuvarin · Medium

Attributes

Strength
+3
STR
Dexterity
+1
DEX
Constitution
+0
CON
Intelligence
+1
INT
Wisdom
+4
WIS
Charisma
+0
CHA

Hit Points

24
24
0
—
—

Shield

+1
3
6 / 3

Defenses

19
+4
+5
+10
Untrained +0 · Trained 2+level · Expert 4+level · Master 6+level · Legendary 8+level
+8
Elven, Fey
25 ft

Skills

SkillTotalBreakdown
Acrobatics +1 Dex U
Arcana +1 Int U
Athletics +7 Str T
Crafting +1 Int U
Deception +0 Cha U
Diplomacy +4 Cha T
Intimidation +0 Cha U
Medicine +10 Wis E
Nature +8 Wis T
Occultism +1 Int U
Performance +0 Cha U
Religion +8 Wis T
Society +1 Int U
Stealth -1 Dex U
Survival +8 Wis T
Thievery +1 Dex U
Anatomy Lore +5 Int T
Farming Lore +5 Int T
Herbalism Lore +5 Int T
Mountain Lore +5 Int T
Volcano Lore +5 Int T
Lore — Int —
Lore — Int —

Melee Strikes

WeaponAttackDamageNotes
Fist+71d4+3 Bequipped
Whip+7—equipped
———

Ranged Strikes

WeaponAttackDamageNotes
———
———
Unarmed T, Simple T
Unarmored T, Light T, Medium T
+8

Ancestry and General Feats · Class Abilities

Pathfinder Player Core (Remaster) — Page Two

LvlAncestry and General FeatsClass Feats and Features
1Ancestry Feat -> Natural Ambition
Background Skill Feat -> Channeler's Stance
Class Feats and Features -> Custodian of Groves and Gardens
Steward of Stone and Fire
Embodiment Of The Balance
2Skill FeatClass Feat -> Medic Dedication
Godless Healing
3General FeatClass Feature
4Skill FeatClass Feat
5Ancestry Feat · BoostsClass Feature
6Skill FeatClass Feat
7General FeatClass Feature
8Skill FeatClass Feat
9Ancestry FeatClass Feature
10Skill Feat · BoostsClass Feat
11General FeatClass Feature
12Skill FeatClass Feat
13Ancestry FeatClass Feature
14Skill FeatClass Feat
15General Feat · BoostsClass Feature
16Skill FeatClass Feat
17Ancestry FeatClass Feature
18Skill FeatClass Feat
19General FeatClass Feature
20Skill Feat · BoostsClass Feat

Feats & Features · WG Export feats[]

Feat or FeatureTypeRules Summary
Natural Ambition Ancestry Feat
Custodian of Groves and Gardens Class Feat
Steward of Stone and Fire Class Feat
Channeler's Stance Ancestry Feat
Embodiment Of The Balance Class Feat
Medic Dedication Class Feat
Godless Healing Class Feat

List every feat for WG export (ancestry, class, general, skill). Omit heritage-only names.

Inventory · WG Export inventory[]

—
3
9
—
inventory[].nameinventory[].qtyinventory[].notes
Adventurer's Pack1unequipped
Buckler1equipped
Chain Mail1equipped
Cold Iron Chunk1unequipped
Fist1equipped
Healer's Toolkit1unequipped
Whip1equipped

List gear and consumables for WG export. Coin totals go in the fields above.

Spells

Pathfinder Player Core (Remaster) — Page Four · spells[]

Arcane
—
—
4
+8
18

Cantrips

NameActionsRankPrepNotes
Shield—C
Guidance—C
Tangle Vine—C
Ignition—C
———

Focus Spells

—
—
NameActions
——
——

Innate Spells

NameActionsFreq
———
———

Spell Slots

Rk 1Rk 2Rk 3Rk 4Rk 5Rk 6Rk 7Rk 8Rk 9Rk 10
——————————

Spells Remaining — fill remaining / total per rank.

Spells

NameActionsRankPrepNameActionsRankPrep
Heal—1Harm—1
Protector Tree—1Gentle Breeze—2
Interposing Earth—1Exploding Earth—2

Rituals

NameRankCostNameRankCost
——————

WG Export · spells[]

spells[].namespells[].rankspells[].source
Shield cantrip ANIMIST
Guidance cantrip ANIMIST
Tangle Vine cantrip ANIMIST
Ignition cantrip ANIMIST
Heal 1 ANIMIST
Harm 1 ANIMIST
Protector Tree 1 ANIMIST
Gentle Breeze 2 ANIMIST
Interposing Earth 1 ANIMIST
Exploding Earth 2 ANIMIST

Non-casters: leave blank. Casters: rank cantrip or 1–10; source = UPPERCASE list name (e.g. WIZARD, DRUID, BARD, PSYCHIC, SORCERER) or alternate list (e.g. CLASS_DIVINE_FONT, WIZARD_FOCUS).

Notes notes

2/2 Focus Points Unlike your typical adventurer, Malkus was not born as a child of prophecy nor was he raised a victim of war or strife. His parents, both druids, were a humble elf and human that protected a grove near the borders of the first world. Though both of his parents had high hopes for him following in their footsteps to join one of the druidic orders it did not take long for the denizens of the grove to pick up on something peculiar about Malkus. Though all druids spend time communing with nature, it seemed like Malkus was able to commune directly with the unseen spirits of the natural world. He was able to meditate in silence and come away with knowledge he should have had no way of knowing and access to spells no one in the grove had taught him. His parents, knowing they were ill-equipped to foster these gifts, sought out the aid of the grove elders. After holding a brief council it was decided that due to the fact Malkus was born of the combination of the blood of two ancestries that he was a child of two worlds. Being a child of two worlds meant he was more able to communicate and interact with spirits, a rare a precious gift. Rather than trying to continue teaching him the Druidic arts, it was decided that Malkus would instead embrace his gifts and follow in the same footsteps both of his parents started their journeys on... as an adventurer. Well trained in knowledge about nature, faith, and how to bind wounds, but not well versed in the social intricacies of the outside world, Malkus begins a journey of self discovery as much as one of adventure.

Layout from Pathfinder Player Core Character Sheet (Remaster) (Paizo) · wg-friendly/v1