Area T3 — The Church of Pharasma (Night 3)

On the third night in Thornwick, the echoes grow desperate. Something is pulling them toward the church — the shard's influence, amplified by the Veilbreaker's distant will. Sister Mirela's rituals can no longer hold the tear closed.

The party must defend the church for 5 rounds while Mirela completes an emergency sealing ritual. Echoes pour through the walls, the windows, even the floorboards. The church itself seems to breathe.

Tactical Situation: The church has three entry points (main door, cellar entrance, bell tower hatch). Echoes arrive in waves:

  • Round 1: 2 echoes through the main door.
  • Round 2: 2 echoes through the cellar.
  • Round 3: 1 echo through the bell tower + 1 "coalesced echo" (elite echo, level 5).
  • Round 4: 2 echoes through any breached entrance.
  • Round 5: The Shard-Resonant Echo (level 4, unique) manifests, attacking Mirela directly.

Success: If Mirela survives and completes the ritual, the tear temporarily seals. The party gains 1 day to find and destroy the shard before it reopens.