Area O1 — The Entry Warrens

The tunnel ceiling has collapsed in three places, forcing the party to crawl through bone-choked gaps. The air smells of rust and old blood. As they navigate the warrens, they disturb the Bone Scavengers — creatures that have fed on the ossuary's dead for decades, now mutated by the tear's energy.

Tactical Features:

  • Difficult Terrain: Bone piles are uneven ground. Moving through them costs +5 feet of movement.
  • Collapsing Ceiling: Loud noises (thunder spells, critical hits) trigger a collapse in a 10-foot radius (DC 18 Reflex, 2d6 bludgeoning, buried on critical failure).
  • Cultist Patrol: Two cultists (level 2) watch from a ledge, throwing alchemist's fire if the party seems weak, or fleeing to warn Brother Alms if the party seems strong.