Level 1-2 Treasure Menu
Party Treasure Menu
Level 1 — Five-Character Party
Instead of receiving a fixed package of treasure, the party may choose from a curated selection until each treasure category reaches its limit.
Each category has its own budget. Permanent-item slots cannot normally be converted into consumables or cash, and consumable slots cannot normally be converted into additional currency.
This preserves Pathfinder Second Edition's expected treasure progression while giving the party more control over which rewards are actually useful to them.
Level 1 Treasure Allowance
| Treasure Pool | Party Allowance |
|---|---|
| Level 2 Permanent Items | 2 slots |
| Level 1 Permanent Items | 2 slots |
| Extra Permanent Item | 1 slot, level 1 or level 2 |
| Level 2 Consumables | 3 slots |
| Level 1 Consumables | 4 slots |
| Currency / Valuables / Raw Materials | 50 gp |
The extra permanent-item slot can be used for either a level 1 or level 2 permanent item.
That means the final permanent-item distribution can be either:
- 3 level 2 items and 2 level 1 items, or
- 2 level 2 items and 3 level 1 items.
Permanent Item Menu
Choose common permanent items of the appropriate level until the permanent-item allowance is exhausted.
| Selection | Item Level | Uses |
|---|---|---|
| +1 Weapon Potency Rune | 2 | Weapon upgrade |
| Common Skill Item | 1–2 | Supports a skill or exploration specialty |
| Common Worn Item | 1–2 | Utility or character-focused benefit |
| Common Exploration Item | 1–2 | Travel, investigation, survival, or utility |
| Other Common Permanent Item | 1–2 | Any approved common item of the correct level |
A permanent-item slot purchases one permanent item of the appropriate level.
An unused permanent-item slot does not automatically become its full gp value in cash.
Consumable Menu
Choose common consumable items of the appropriate level until the consumable allowance is exhausted.
| Selection | Typical Level | Category |
|---|---|---|
| Elixir of Life | 1+ | Alchemical |
| Alchemical Bomb | 1+ | Alchemical |
| Antidote | 1+ | Alchemical |
| Antiplague | 1+ | Alchemical |
| Potion | 1–2 | Magical Consumable |
| Scroll | 1–2 | Magical Consumable |
| Talisman | 1–2 | Consumable |
| Other Common Consumable | 1–2 | Any approved common consumable of the correct level |
Each consumable slot purchases one consumable item of the appropriate level.
An unused consumable slot does not automatically convert into its full gp value in currency.
Currency, Valuables, and Crafting Materials
The party also has a separate 50 gp treasure pool.
This portion can be divided freely among coins, valuables, trade goods, and appropriate raw crafting materials.
| Example | Treasure Type |
|---|---|
| Coins | Currency |
| Gemstones | Valuables |
| Jewelry or Trade Goods | Valuables |
| Alchemical Reagents | Raw Crafting Materials |
| Cold Iron Stock | Raw Crafting Materials |
| Silver Stock | Raw Crafting Materials |
| Specialized Wood, Resin, Oils, or Pigments | Raw Crafting Materials |
- 10 gp in alchemical reagents
- 10 gp in cold iron stock
- 5 gp in silver stock
- 15 gp in gemstones
- 10 gp in coins
Total: 50 gp
Raw Materials and Consumables
Raw crafting materials do not use consumable-item slots.
For example, 5 gp worth of alchemical reagents is still 5 gp from the currency and valuables pool, even if an alchemist later uses those materials to Craft several consumable items.
The ability to turn raw materials into useful equipment comes from the character's Crafting abilities and does not change the treasure category of the original reward.
Selection Rules
- Items must normally be common unless another option is specifically approved.
- Items must be within the level permitted by the relevant treasure slot.
- Permanent-item slots purchase permanent items.
- Consumable slots purchase consumable items.
- Raw materials, valuables, and coins come from the separate gp treasure pool.
- Raw materials do not consume permanent-item or consumable-item slots.
- Unused item slots do not automatically convert into their full market value in cash.
- The party may coordinate selections and distribute items among characters however it wishes.
Tracking the Party's Selections
| Treasure Pool | Used | Available |
|---|---|---|
| Level 2 Permanent | 0 | 2 |
| Level 1 Permanent | 0 | 2 |
| Extra Permanent, Level 1 or 2 | 0 | 1 |
| Level 2 Consumables | 0 | 3 |
| Level 1 Consumables | 0 | 4 |
| Currency / Valuables / Materials | 0 gp | 50 gp |