Whispers Beneath The Waters

Snapshot · Jun 25, 2026, 9:51 PM

  • Whispers Beneath The Waters
    • narrativeDriveThruRPG
    • mapPlayer Map Shaar
    • articlePrimer
    • narrativeAdditional Hooks
    • narrativePlayer Hook (Spoilers)
    • handoutPlayer Handout (No Spoilers)
    • narrativeThe Adventure Begins
    • mapArea Map
    • Acts
      • actAct I — Ripples of Madness
        • sceneArrival at New Lhesper
          • encounterGreta Saltwind
            • narrativeGreta's Dialogue
          • encounterDurin Stonebeard
            • handoutDurin's Rune Fragment
          • handoutNew Lhesper Player Handout
          • imageNew Lhesper Map
        • sceneThe Fisherman's Plea
          • encounterThe Lake's Shallows
            • mapLhespenbog Approach
        • sceneThe Lhespenbog
          • encounterYuan-ti Patrol
            • monster blockYuan Ti (covnerted)
            • monster blockYuan-ti Pureblood
            • monster blockYuan-ti Pureblood
            • monster blockYuan-Ti Broodguard
            • treasureYuan-ti Loot
          • encounterLizardfolk Remnant
          • encounterThe Sinking Paths
          • mapThe Lhespenbog
        • sceneThe Sunken Temple
          • encounterTemple Guardians
            • monster blockYuan-ti Abomination
          • encounterHigh Priestess Ssetharra
            • handoutSsetharra's Journal
          • mapThe Sunken Temple
        • sceneThe Emerald Vault
          • encounterThe Wyrm's Breath
          • encounterVault Guardians
            • treasureThe Emerald of Merrshaulk
          • mapThe Emerald Vault
        • sceneWhispers in the Deep
          • encounterPsionic Projection
            • monster blockZhakaraad — Psionic Projection
          • encounterThe Empty Prison
            • handoutAncient Shaaran Carving
          • mapThe Sunken Ziggurat
      • bucketBucket — Staged Content
        • random tableLhespenbog Random Encounters
        • handoutShaaran Folklore — The Lake's Secret
        • narrativeAct II Teaser
        • monster blockYuan-ti Soul Speaker (Spellcaster)
        • monster blockYuan-ti Scale Weaver (Healer)
        • monster blockYuan-ti Fang Lord (Martial)
        • monster blockYuan-ti Scale Initiate
        • monster blockYuan-ti Venom Blade (2nd Level Fighter)
        • sidebarGM Brief — Act I Overview
        • monster blockYuan-ti Shadowfang
        • articleThe Shaar — Regional Gazetteer
    • PCs
      • pcExample Player Character
        • handoutD&D 5.5e Character Sheet
      • pcKaelen Stormborn
        • handoutD&D 5.5e Character Sheet
        • pageThe Roots of the World
      • pcLyra Nightshade
        • handoutD&D 5.5e Character Sheet
        • pageThe Whispers Between Stars
      • pcTheron Ashford
        • handoutD&D 5.5e Character Sheet
        • pageThe Wound in the Land
      • pcVex
        • handoutD&D 5.5e Character Sheet
        • imagePortrait
        • pageThe Shadow's Debt
      • pcSylas Dawnweaver
        • handoutD&D 5.5e Character Sheet
        • imagePortrait
        • pageThe Thinning Veil
      • pcMorgana Ember
        • handoutD&D 5.5e Character Sheet
        • imagePortrait
        • pageThe Tainted Light
      • pcBram Ironfoot
        • handoutD&D 5.5e Character Sheet
        • imagePortrait
        • pageThe Light That Burns
    • NPCs
      • npcGreta Saltwind
      • npcDurin Stonebeard
      • npcMira of Clan Sunrider
      • npcOld Tharn
      • npcHigh Priestess Ssetharra

Yuan-ti Fang Lord (Martial)

Yuan-ti Fang Lord

Medium Humanoid (Yuan-ti), Neutral Evil


Armor Class 18 (plate armor)
Hit Points 85 (10d10 + 30)
Speed 30 ft.


STRDEXCONINTWISCHA
20 (+5)12 (+1)16 (+3)9 (−1)13 (+1)14 (+2)

Saving Throws Str +8, Con +6
Skills Athletics +8, Intimidation +5, Perception +4
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft.
Languages Common, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3


Traits

Magic Resistance. The fang lord has Advantage on saving throws against spells and other magical effects.

Serpentine Fury. The fang lord deals an extra 3 (1d6) damage with melee attacks against any creature that has taken poison damage in the last round.

Action Surge (Recharge 5–6). The fang lord takes one additional action on its turn.


Actions

Multiattack. The fang lord makes three attacks: one with its Bite and two with its Greatsword.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 7 (1d4 + 5) piercing damage plus 7 (2d6) poison damage.

Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) poison damage.

Venomous Strike (Recharge 4–6). The fang lord makes one Greatsword attack. On a hit, the target must make a DC 14 Constitution saving throw, taking an extra 14 (4d6) poison damage on a failed save, or half as much on a successful one.


Reactions

Fanged Retort. When a creature within 5 feet misses the fang lord with a melee attack, the fang lord can make one Bite attack against that creature.

Read-only syndicated snapshot · Syndicated Jun 25, 2026, 9:51 PM. Content updates when the author syndicates again in Adventure Maker.

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