Yuan-ti Fang Lord (Martial)
Yuan-ti Fang Lord
Medium Humanoid (Yuan-ti), Neutral Evil
Armor Class 18 (plate armor)
Hit Points 85 (10d10 + 30)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 16 (+3) | 9 (−1) | 13 (+1) | 14 (+2) |
Saving Throws Str +8, Con +6
Skills Athletics +8, Intimidation +5, Perception +4
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft.
Languages Common, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits
Magic Resistance. The fang lord has Advantage on saving throws against spells and other magical effects.
Serpentine Fury. The fang lord deals an extra 3 (1d6) damage with melee attacks against any creature that has taken poison damage in the last round.
Action Surge (Recharge 5–6). The fang lord takes one additional action on its turn.
Actions
Multiattack. The fang lord makes three attacks: one with its Bite and two with its Greatsword.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 7 (1d4 + 5) piercing damage plus 7 (2d6) poison damage.
Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) poison damage.
Venomous Strike (Recharge 4–6). The fang lord makes one Greatsword attack. On a hit, the target must make a DC 14 Constitution saving throw, taking an extra 14 (4d6) poison damage on a failed save, or half as much on a successful one.
Reactions
Fanged Retort. When a creature within 5 feet misses the fang lord with a melee attack, the fang lord can make one Bite attack against that creature.