Vex

Player character

Vex

Vex

Orc Rogue 1 · Soulknife

AC: 14 (Leather)
HP: 10 (1d8+2)
Speed: 30 ft.

STR 12 (+1) | DEX 17 (+3) | CON 14 (+2)
INT 10 (0) | WIS 12 (+1) | CHA 8 (-1)

Saving Throws: DEX +5, INT +2
Skills: Stealth +5, Sleight of Hand +5, Perception +3, Investigation +2, Deception +1
Languages: Common, Orc, Thieves' Cant

Features: Sneak Attack (1d6), Thieves' Tools, Orcish Resilience (temp HP), Adrenaline Rush (bonus action dash), Psychic Blades (summonable, range 60 ft.)

Equipment: Leather armor, 2 daggers, thieves' tools, burglar's pack, shortsword

Backstory

Vex grew up in the gutters of Kormul, the City of Cults. She learned to read people, to find secrets, and to stay alive. When she heard whispers of yuan-ti smuggling "green stones" through the city, she saw an opportunity — and a threat.

Hook: Vex has been hired by a mysterious patron (perhaps Mira of Clan Sunrider) to investigate the yuan-ti's activities. She doesn't know what the Emeralds are — yet.