Test Handout
Unease settles over Old Macridi as blighted darkwood logs drift into the processing bays—their grain unnaturally stained with an oily, foul-smelling sap that gums up the heavy saws. Distant logging outposts upriver in the Palakar Forest stand completely silent, and scattered reports suggest isolated pockets of the wilderness suffer from a strange rot. Official couriers dispatched to consult the three fey courts fail to respond, leaving the town without answers.
While the Guildmasters upriver in New Macridi assign official Blackjacket squads to patrol their own primary commercial channels, the bureaucratic elites completely dismiss any connection to Reiver's Right downriver. Because Reiver's Right lies furthest downriver—past both New Macridi and Old Macridi—the elites insist a downriver camp going dark cannot possibly cause or signal a timber issue coming from the upriver forest. Danum Karland, owner of the local mill in Old Macridi, knows better. The forest and its underground root system form an interconnected web—if something rots down at Reiver's Right, the subterranean corruption spreads regardless of which way the river flows. Refusing to wait for New Macridi to wake up, Karland personally hires your team to deploy.
Karland directs your focus downriver along Profit's Flow to Reiver's Right, a historic logging encampment perched on the river bluffs. Named after an ancient Macridi Blade warlord, the site carries a dark history tied to brutal timber extraction and an infamous incident where an entire workforce vanished overnight due to strange geological shifts. New Macridi insists its silence is irrelevant, but Karland's directive is absolute: Reiver's Right sits dark, and your insertion begins right there.
Before launching downriver, Karland advises your team to utilize local assets in Old Macridi. You stock up on anti-toxins at the Iron-Root Apothecary, gather wilderness advice at Fanciful Inquiries, and cross-reference trade records at the Veridical Scriptorium. Once equipped, your objective remains clear: make the journey downriver along Profit's Flow, infiltrate the silent camp at Reiver's Right, and report your findings directly back to Karland.