The Price of Prophecy (Production)
Pathfinder Second Edition

Snapshot · Sep 8, 2026, 12:54 AM

  • The Price of Prophecy (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • pageThe Price of Prophecy - PC Guide
    • handoutTrouble Up Profit's Flow
    • handoutDruma - Profit and Prophecy
    • handoutBlood Price Economy
    • handoutThe Palakar Forest & The Town of Macridi (2)
    • pageGM Primer • Hidden Conspiracy
    • mapMacridi
    • mapMacridi-Additional
    • mapNew Macridi
    • articleMacridi
    • articleMacridi Blades
    • articleCourt of Endless Revelry
    • articleReiver's Right
    • articlePulgari Estate
    • articleCedar Court
    • articleCourt of Seasons
    • articleDesolation Blade Mounts
    • mapMacridi Area
    • pageCampaign Arc (FULL Spoilers)
    • pageCampaign Arc (FULL Spoilers) (new CSS)
    • mapDruma WikiPath
    • mapDruma Detailed
    • handoutNew Macridi
    • monster blockMacridi Blade Warrior
    • monster blockSpeaker of the Pale
    • monster blockBarrow Clay Sentinel
    • monster blockAnimated Log Servant
    • monster blockWood Wraith
    • articleMammon: The Argent Prince
    • handoutThe Blight of Reaver's Right
    • pdfDruma_and_Northern_Shining_Kingdoms_Player_Reference
    • pagePlayer Primer • Pulgari Estate<
    • pageGM Primer • Pulgari Endgame
    • monster blockInfernal Brightling
    • monster blockInfernal Blight Stalker
    • monster blockBrimorak Demon
    • monster blockInfernal Blight Reveler
    • monster blockOrt (Drudge Devil)
    • Acts
      • actAct Test
        • monster blockZebub
      • actAct 1 — Investigating Reiver's Right
        • narrativeOverview
        • sceneS1 - Briefing at Karland's Sawmill
          • narrativeMain
          • encounterMeeting Danum Karland
            • narrativeMain
          • handoutInvestigate Reiver's Right
        • sceneS2 - Around Town Macridi
          • narrativeMain
          • mapOld Macridi
          • encounterOld Macridi E.1
            • narrativeMain
            • handoutKarland's Sawmill
          • encounterOld Macridi E.2
            • narrativeMain
            • handoutFanciful Inquiries
          • encounterOld Macridi E.3
            • narrativeMain
            • handoutThe Gilded Ledger Tavern
          • encounterOld Macridi E.4
            • narrativeMain
            • handoutThe Salty Bark Tannery
          • encounterOld Macridi E.5
            • narrativeMain
            • handoutSanctitude Saunas
          • encounterOld Macridi E.6
            • narrativeMain
            • handoutThe Iron Root Apothecary
          • encounterOld Macridi E.7
            • narrativeMain
            • handoutAssembly Institute
          • encounterOld Macridi E.8
            • narrativeMain
            • handoutThe Veridical Scriptorium
          • encounterOld Macridi E.9
            • narrativeMain
            • handoutThe Watchmaker’s Loft
          • encounterOld Macridi E.10
            • narrativeMain
            • handoutBest Fit Furnishings
        • sceneS3 - The Darkwood at Mudjaw Reach
          • narrativeMain
          • encounterGetting the Darkwood
            • narrativeMain
        • sceneS7 - The Blighted Reiver's Right
          • narrativeMain
          • encounterThe Wood Wraith
            • narrativeMain
      • actAct 2 — The Gilded Cage
        • narrativeStub Overview
      • actAct 3 — The Court of Seasons
        • narrativeStub Overview
      • actAct 4 — The Fate of Profit
        • narrativeStub Overview
    • Bucket
      • handoutThe Palakar Forest & The Town of Macridi
      • handoutTest Handout
      • handoutGuild Contract
    • Reference
      • pageThe Macridi Sandbox – How It All Ties Together
      • imageShining Lands 1
      • imageShining Lands 2
      • imageKellid
      • imageDruma
      • imagemacridi-2
      • imagemacridi-1
      • articleArchtype - Prophet of Kalistrade
      • articleArchtype - BlackJack
      • imageDruma, Profit and Prophecy
      • imageBlighted Fey - 1
      • imageBlighted Fey - 2
      • imageForest Blight
      • imageBlight
    • Shelf
      • encounterThe Forced Auction
        • narrativeMain
      • encounterThe Blood Price Debt Collector
        • narrativeMain
      • encounterThe Lost Feyspawn
        • narrativeMain
      • encounterThe Merchant's Secret
        • narrativeMain
      • encounterThe Whispering Naiad
        • narrativeMain
    • NPCs
      • npcGuildmaster Venna
        • narrativeDescription
        • pageMain
      • npcAmbithas the Archon
        • narrativeDescription
        • pageMain

Test Handout

Trouble Along Profit's Flow

Unease settles over Old Macridi as blighted darkwood logs drift into the processing bays—their grain unnaturally stained with an oily, foul-smelling sap that gums up the heavy saws. Distant logging outposts upriver in the Palakar Forest stand completely silent, and scattered reports suggest isolated pockets of the wilderness suffer from a strange rot. Official couriers dispatched to consult the three fey courts fail to respond, leaving the town without answers.

While the Guildmasters upriver in New Macridi assign official Blackjacket squads to patrol their own primary commercial channels, the bureaucratic elites completely dismiss any connection to Reiver's Right downriver. Because Reiver's Right lies furthest downriver—past both New Macridi and Old Macridi—the elites insist a downriver camp going dark cannot possibly cause or signal a timber issue coming from the upriver forest. Danum Karland, owner of the local mill in Old Macridi, knows better. The forest and its underground root system form an interconnected web—if something rots down at Reiver's Right, the subterranean corruption spreads regardless of which way the river flows. Refusing to wait for New Macridi to wake up, Karland personally hires your team to deploy.

Mission Dossier: Reiver's Right

Karland directs your focus downriver along Profit's Flow to Reiver's Right, a historic logging encampment perched on the river bluffs. Named after an ancient Macridi Blade warlord, the site carries a dark history tied to brutal timber extraction and an infamous incident where an entire workforce vanished overnight due to strange geological shifts. New Macridi insists its silence is irrelevant, but Karland's directive is absolute: Reiver's Right sits dark, and your insertion begins right there.

Before launching downriver, Karland advises your team to utilize local assets in Old Macridi. You stock up on anti-toxins at the Iron-Root Apothecary, gather wilderness advice at Fanciful Inquiries, and cross-reference trade records at the Veridical Scriptorium. Once equipped, your objective remains clear: make the journey downriver along Profit's Flow, infiltrate the silent camp at Reiver's Right, and report your findings directly back to Karland.

The river brings profit, but it also carries warnings. The journey downriver tests whether your team uncovers the truth before the quiet rot in the canopy spreads to Macridi's doorstep.

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Read-only syndicated snapshot · Syndicated Sep 8, 2026, 12:54 AM. Content updates when the author syndicates again in Adventure Maker.

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