Campaign Primer
The settlement of Macridi is a study in sharp contrasts. Wealthy Kalistocrats unbind their fortunes at the Assembly Institute and relax at the Sanctitude Saunas, while off-duty loggers gather at the Gilded Ledger Tavern and Salty Bark Tannery to trade frontier rumors. Governed by the strict economic tenets of the Prophecies of Kalistrade, the town treats the darkwood canopy of the Palakar Forest as a vast ledger to be managed. For generations, a tense truce has held between the timber operations and the wild fey courts who call the ancient woods home.
That fragile balance is beginning to fail. Tainted logs veined with black, oily sap float into the processing bays, jamming the heavy iron winches at Karland's Sawmill and ruining blades. Downriver, silence has fallen over the historic logging encampment of Reiver's Right, and communications have ceased completely. Word has been sent out to all three fey courts—the Court of Endless Revelry, the Cedar Court, and the Court of Seasons—to determine if the wilderness is reacting to a broken pact, but so far, no word has come back.
Because Reiver's Right sits downriver of all major settlements, the bureaucratic elites in New Macridi dismiss its silence as irrelevant to upriver supply chains. But Danum Karland knows the forest root system is an interconnected web. As ominous rumors spread from the Veridical Scriptorium to the local apothecary, Karland grows desperate for answers. With the Blackjacket mercenaries bound to corporate security, independent hands are needed to make the trip downriver, investigate Reiver's Right, and trace the rot before Macridi itself is consumed.
A Call for Investigators: Danum Karland seeks discreet, capable adventurers at his Old Macridi sawmill to investigate the silent downriver camp and track the source of the spreading blight.