The Palakar Convergence (Production)

Snapshot · Sep 1, 2026, 8:47 PM

  • The Palakar Convergence (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • handoutTrouble Up Profit's Flow
    • handoutDruma - Profit and Prophecy
    • handoutBlood Price Economy
    • handoutThe Palakar Forest & The Town of Macridi (2)
    • mapMacridi
    • mapMacridi-Additional
    • articleMacridi
    • articleMacridi Blades
    • articleCourt of Endless Revelry
    • articleReiver's Right
    • articlePulgari Estate
    • articleCedar Court
    • articleCourt of Seasons
    • articleDesolation Blade Mounts
    • mapMacridi Area
    • pageCampaign Arc (FULL Spoilers)
    • pageCampaign Arc (FULL Spoilers) (new CSS)
    • mapDruma WikiPath
    • mapDruma Detailed
    • handoutNew Macridi
    • monster blockMacridi Blade Warrior
    • monster blockSpeaker of the Pale
    • monster blockBarrow Clay Sentinel
    • articleMammon: The Argent Prince
    • Acts
      • actAct Test
      • actAct 1 — The Corrupted Heart
        • sceneScene 1: The Confluence of Macridi
          • pageThe Macridi Sandbox – How It All Ties Together
          • encounterThe Forced Auction
          • encounterThe Blood Price Debt Collector
          • encounterThe Lost Feyspawn
          • encounterThe Merchant's Secret
          • encounterThe Whispering Naiad
          • handoutGuild Contract
        • sceneScene 2: The Court of Endless Revelry
          • encounterCursed Walkers
            • treasureSilver Signet Ring
          • mapMap of the Palakar
        • sceneScene 3: The Blighted Reiver's Right
          • encounterThe Wood Wraith
            • monster blockWood Wraith (CR 2)
      • actAct 2 — The Gilded Cage
      • actAct 3 — The Court of Seasons
      • actAct 4 — The Fate of Profit
      • bucketBucket
        • handoutThe Palakar Forest & The Town of Macridi
    • NPCs
      • npcGuildmaster Venna
        • pageMain
      • npcAmbithas the Archon
        • pageMain

Barrow Clay Sentinel

Barrow Clay Sentinel CREATURE 3
Unaligned Medium Construct Mindless
Recall Knowledge — Arcana / Crafting: DC 18
Perception +8; darkvision, tremorsense (imprecise) 30 feet
Skills Athletics +11, Stealth +7 (+11 in mud or clay barrows)
Str +4, Dex +1, Con +3, Int -5, Wis +1, Cha -5
AC 19 (hardened clay skin); Fort +11, Ref +7, Will +5
HP 40; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious, mental
Hardened Clay Weakness Fire damage or cold damage causes the construct's clay body to brittle, reducing its Hardness to 0 and its AC to 17 for 1 round.
Hardness 4
Speed 20 feet, burrow 10 feet
Melee 1 Embedded Chert Blade +11 (magical), Damage 1d8+4 slashing plus 1d4 persistent bleed
Melee 1 Pale Hand Slam +11 (agile), Damage 1d6+4 bludgeoning plus Grab
Grave Binder 1
Requirements The sentinel has a creature grabbed in its Pale Hand Slam.
Effect The sentinel coats the target in heavy, dense barrow clay. The target takes 2d6 bludgeoning damage and must succeed at a DC 18 Fortitude save or become clumsy 1 and immobilized until it Escapes (DC 18).
Barrow Camouflage
While buried motionless in the clay mounds or subterranean soil of the Desolation Blade Mounds, the sentinel is indistinguishable from an ordinary burial mound or clay wall.

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Read-only syndicated snapshot · Syndicated Sep 1, 2026, 8:47 PM. Content updates when the author syndicates again in Adventure Maker.

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