The Palakar Convergence (Production)

Snapshot · Sep 1, 2026, 8:47 PM

  • The Palakar Convergence (Production)
    • narrativeCampaign Primer
    • narrativeThe Lore of Druma
    • handoutTrouble Up Profit's Flow
    • handoutDruma - Profit and Prophecy
    • handoutBlood Price Economy
    • handoutThe Palakar Forest & The Town of Macridi (2)
    • mapMacridi
    • mapMacridi-Additional
    • articleMacridi
    • articleMacridi Blades
    • articleCourt of Endless Revelry
    • articleReiver's Right
    • articlePulgari Estate
    • articleCedar Court
    • articleCourt of Seasons
    • articleDesolation Blade Mounts
    • mapMacridi Area
    • pageCampaign Arc (FULL Spoilers)
    • pageCampaign Arc (FULL Spoilers) (new CSS)
    • mapDruma WikiPath
    • mapDruma Detailed
    • handoutNew Macridi
    • monster blockMacridi Blade Warrior
    • monster blockSpeaker of the Pale
    • monster blockBarrow Clay Sentinel
    • articleMammon: The Argent Prince
    • Acts
      • actAct Test
      • actAct 1 — The Corrupted Heart
        • sceneScene 1: The Confluence of Macridi
          • pageThe Macridi Sandbox – How It All Ties Together
          • encounterThe Forced Auction
          • encounterThe Blood Price Debt Collector
          • encounterThe Lost Feyspawn
          • encounterThe Merchant's Secret
          • encounterThe Whispering Naiad
          • handoutGuild Contract
        • sceneScene 2: The Court of Endless Revelry
          • encounterCursed Walkers
            • treasureSilver Signet Ring
          • mapMap of the Palakar
        • sceneScene 3: The Blighted Reiver's Right
          • encounterThe Wood Wraith
            • monster blockWood Wraith (CR 2)
      • actAct 2 — The Gilded Cage
      • actAct 3 — The Court of Seasons
      • actAct 4 — The Fate of Profit
      • bucketBucket
        • handoutThe Palakar Forest & The Town of Macridi
    • NPCs
      • npcGuildmaster Venna
        • pageMain
      • npcAmbithas the Archon
        • pageMain

Speaker of the Pale

Speaker of the Pale CREATURE 3
Unaligned Medium Humanoid Kellid
Recall Knowledge — Society / Religion: DC 18
Perception +11; low-light vision, spirit sense 30 feet (sense living, undead, and fey)
Languages Hallit, Fey, Petroglyph Markings
Skills Acrobatics +7, Arcana +6, Nature +11, Religion +9, Survival +9
Str +1, Dex +2, Con +2, Int +1, Wis +4, Cha +2
Items ceremonial chert staff, pale hand clay talisman, bone-inlaid leather robes
AC 18; Fort +7, Ref +9, Will +11
HP 38
Spiritual Shield r
Trigger The Speaker or an ally within 30 feet is targeted by an attack.
Effect Ancestral spirits manifest as protective amber wisps around the target, granting a +2 item bonus to AC against the triggering attack.
Speed 25 feet
Melee 1 Chert Staff +8 (two-handed d8), Damage 1d6+2 bludgeoning plus 1d4 spirit damage
Ranged 1 Spirit Flame +9 (range 30 ft.), Damage 2d4+4 fire or spirit damage (Speaker's choice)
Primal Prepared Spells DC 20, attack +10
2nd Level entangle, mist, soothe
1st Level fear, heal, runic weapon
Cantrips (2nd) guidance, know direction, produce flame, stabilize, tanglefoot
Chant of the Pale Pact 2 (concentrate, primal)
The Speaker chants an ancient animistic oath to the forest spirits. All allies within 30 feet gain a +1 status bonus to attack rolls and saving throws against fey and fiends for 1 minute.
Whispers of Earth and Root 1 (concentrate)
Frequency once per round.
Effect The Speaker communicaes with nearby flora, causing roots to ripple beneath one enemy within 30 feet. The target must succeed at a DC 18 Reflex save or become flat-footed until the start of its next turn.

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Read-only syndicated snapshot · Syndicated Sep 1, 2026, 8:47 PM. Content updates when the author syndicates again in Adventure Maker.

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