Speaker of the Pale
Speaker of the Pale
CREATURE 3
Unaligned
Medium
Humanoid
Kellid
Recall Knowledge — Society / Religion: DC 18
Perception +11; low-light vision, spirit sense 30 feet (sense living, undead, and fey)
Languages Hallit, Fey, Petroglyph Markings
Skills Acrobatics +7, Arcana +6, Nature +11, Religion +9, Survival +9
Str +1, Dex +2, Con +2, Int +1, Wis +4, Cha +2
Items ceremonial chert staff, pale hand clay talisman, bone-inlaid leather robes
AC 18; Fort +7, Ref +9, Will +11
HP 38
Spiritual Shield r
Trigger The Speaker or an ally within 30 feet is targeted by an attack.
Effect Ancestral spirits manifest as protective amber wisps around the target, granting a +2 item bonus to AC against the triggering attack.
Effect Ancestral spirits manifest as protective amber wisps around the target, granting a +2 item bonus to AC against the triggering attack.
Speed 25 feet
Melee 1 Chert Staff +8 (two-handed d8), Damage 1d6+2 bludgeoning plus 1d4 spirit damage
Ranged 1 Spirit Flame +9 (range 30 ft.), Damage 2d4+4 fire or spirit damage (Speaker's choice)
Primal Prepared Spells DC 20, attack +10
2nd Level entangle, mist, soothe
1st Level fear, heal, runic weapon
Cantrips (2nd) guidance, know direction, produce flame, stabilize, tanglefoot
1st Level fear, heal, runic weapon
Cantrips (2nd) guidance, know direction, produce flame, stabilize, tanglefoot
Chant of the Pale Pact 2 (concentrate, primal)
The Speaker chants an ancient animistic oath to the forest spirits. All allies within 30 feet gain a +1 status bonus to attack rolls and saving throws against fey and fiends for 1 minute.
Whispers of Earth and Root 1 (concentrate)
Frequency once per round.
Effect The Speaker communicaes with nearby flora, causing roots to ripple beneath one enemy within 30 feet. The target must succeed at a DC 18 Reflex save or become flat-footed until the start of its next turn.
Effect The Speaker communicaes with nearby flora, causing roots to ripple beneath one enemy within 30 feet. The target must succeed at a DC 18 Reflex save or become flat-footed until the start of its next turn.