The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported) Supplemental
Pathfinder Second Edition

Snapshot · Nov 1, 2026, 3:11 AM

  • The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported)
    • Reference
      • folderAuginford
        • mapAuginford — Village Map with Shops
        • shopAuginford — Riverbend Provisions
        • shopAuginford — Bridgewatch Smithy
        • shopAuginford — Lantern & Ledger
        • articleAuginford — Chapel of the Quiet Flame
        • articleAuginford — Brother Trenenzo Mollipit, Cleric
        • articleAuginford — Brickomer Melathorn, the Town Wizard
        • articleAuginford — The Village Green
        • articleAuginford — River Landing
        • articleAuginford — South Road Waystone
        • articleAuginford — The River Watchhouse
        • articleAuginford — The Crooked Eel
        • articleAuginford — Riverside Docks
        • articleAuginford — The Old South Road
        • articleThe Uskwood Edge
      • folderMonsters
        • monster block2× Electric Eel
        • monster blockDrowned Ash Guardian
        • monster block2× Lava Otter
        • monster block2× Animated Coal
        • monster block2× Sootbound Custodian
        • monster blockAshvine Guardian
        • monster block2× Elegecide
        • monster blockEmber Fox
        • monster blockAir Mephit
        • monster block2× Air Wisp
        • monster blockAir Scamp
        • monster blockSmoke Mosquito

Auginford — Village Map with Shops

Auginford — Village Map with Shops
Auginford · Traveler’s & Merchant’s Guide

Local Establishments & Points of Interest

Auginford is small enough to cross on foot, but each stop offers a different kind of preparation before the road turns toward the Mansions.
Use the map as a quick orientation tool, then let the party decide which stops to visit before taking the Old South Road.

Commercial & Service Establishments

  • The Village Green
    Public notices, witnesses, village gossip, and the three leaning stones bearing the old house mark.
  • Riverbend Provisions
    Travel supplies, food, lantern goods, and Mara Venn’s south-road rumors.
  • Bridgewatch Smithy
    Weapon and armor repairs, shields, custom grips, and bridge-road favors.
  • Lantern & Ledger
    Remedies, maps, utility magic, Yuhna’s discreet intelligence network, and Brickomer’s upstairs room.
  • Chapel of the Quiet Flame
    Road blessings, first aid, remembrance rites, and the village archive.
  • Riverside Docks
    Ferries, cargo boats, river supplies, dock records, and rumors from downstream.
  • The Old South Road
    The main route toward the Mansions: waystones, patrol markers, and unsettling changes in distance.
  • The Uskwood Edge
    Final preparations, hunter caches, trail signs, and the first evidence of unstable portals.
  • Brother Trenenzo Mollipit
    Chapel healer, counselor, and keeper of records concerning travelers and the old road.
  • Brickomer Melathorn
    Itinerant wizard, translator, and researcher of the Mansions’ miniature planar portals.
GM use: Let the party choose which stops to visit. Each location can provide one practical resource and one clue before the party leaves Auginford.

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Read-only syndicated snapshot · Syndicated Nov 1, 2026, 3:11 AM. Content updates when the author syndicates again in Adventure Maker.

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