The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported) Supplemental
Pathfinder Second Edition

Snapshot · Nov 1, 2026, 3:11 AM

  • The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported)
    • Reference
      • folderAuginford
        • mapAuginford — Village Map with Shops
        • shopAuginford — Riverbend Provisions
        • shopAuginford — Bridgewatch Smithy
        • shopAuginford — Lantern & Ledger
        • articleAuginford — Chapel of the Quiet Flame
        • articleAuginford — Brother Trenenzo Mollipit, Cleric
        • articleAuginford — Brickomer Melathorn, the Town Wizard
        • articleAuginford — The Village Green
        • articleAuginford — River Landing
        • articleAuginford — South Road Waystone
        • articleAuginford — The River Watchhouse
        • articleAuginford — The Crooked Eel
        • articleAuginford — Riverside Docks
        • articleAuginford — The Old South Road
        • articleThe Uskwood Edge
      • folderMonsters
        • monster block2× Electric Eel
        • monster blockDrowned Ash Guardian
        • monster block2× Lava Otter
        • monster block2× Animated Coal
        • monster block2× Sootbound Custodian
        • monster blockAshvine Guardian
        • monster block2× Elegecide
        • monster blockEmber Fox
        • monster blockAir Mephit
        • monster block2× Air Wisp
        • monster blockAir Scamp
        • monster blockSmoke Mosquito

Elegecide

Composition

  • 2× Elegecide (level -1)

2× Elegecide

Creature -1

Source: Salt of the Ocean · Demiplane ↗

Perception +8

Languages Chthonian, telepathy 100 feet

Skills Diplomacy +5, Deception +4, Intimidation +5

Str +2, Dex +1, Con +0, Int -1, Wis -1, Cha +3

AC 15; Fort +5, Reflex +5, Will +2

HP 8; Weaknesses cold iron 1, holy 1

Doom Aura (aura, divine, fear) 30 feet. The elegecide constantly emits telepathic warnings about future dangers and harm. When a non-demon creature ends its turn in the aura, it must attempt a DC 16 Will save. If it fails, it becomes frightened 1 (frightened 2 on a critical failure).

Hope Vulnerability The elegecides is fueled by the certainty of doom, which leaves it weakened by any hope. The first time each round that a creature critically fails at an attack or skill check against the elegecide, it experiences a burst of hope that leaves it stunned 1.

Speed 15 feet, swim 25 feet

Melee ◆ tail +6, Damage 1d6 bludgeoning

Innate Divine Spells DC 16, attack +8; 1st bane, fear; Cantrips (1st) daze, divine lance, figment, message, sigil

Rituals DC 16; demonic pact

Dorsal Lash ◆◆ (mental) The elegecide lashes out with its trailing dorsal fins, looping them around a target within 15 feet. It sends a burst of telepathic information about all the possible ways the target can be injured in the next minute. The target takes 1d4 mental damage and must attempt a DC 16 Reflex save.

Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage and is grabbed by the elegecide.

Critical Failure The target takes double damage and is restrained by the elegecide.

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Read-only syndicated snapshot · Syndicated Nov 1, 2026, 3:11 AM. Content updates when the author syndicates again in Adventure Maker.

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