The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported) Supplemental
Pathfinder Second Edition

Snapshot · Nov 1, 2026, 3:11 AM

  • The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported)
    • Reference
      • folderAuginford
        • mapAuginford — Village Map with Shops
        • shopAuginford — Riverbend Provisions
        • shopAuginford — Bridgewatch Smithy
        • shopAuginford — Lantern & Ledger
        • articleAuginford — Chapel of the Quiet Flame
        • articleAuginford — Brother Trenenzo Mollipit, Cleric
        • articleAuginford — Brickomer Melathorn, the Town Wizard
        • articleAuginford — The Village Green
        • articleAuginford — River Landing
        • articleAuginford — South Road Waystone
        • articleAuginford — The River Watchhouse
        • articleAuginford — The Crooked Eel
        • articleAuginford — Riverside Docks
        • articleAuginford — The Old South Road
        • articleThe Uskwood Edge
      • folderMonsters
        • monster block2× Electric Eel
        • monster blockDrowned Ash Guardian
        • monster block2× Lava Otter
        • monster block2× Animated Coal
        • monster block2× Sootbound Custodian
        • monster blockAshvine Guardian
        • monster block2× Elegecide
        • monster blockEmber Fox
        • monster blockAir Mephit
        • monster block2× Air Wisp
        • monster blockAir Scamp
        • monster blockSmoke Mosquito

Air Scamp

Composition

  • Air Scamp (level 1)

Air Scamp

Creature 1

Source: Monster Core · AoN ↗

Air Scamp

A pale blue head and paper-thin wings peek out from the cloud that clings to the air scamp. Air scamps are short-sighted and flighty, even relative to their kin; they are as likely to fly recklessly into battle as they are to whine in terror at a loud noise.

Recall Knowledge - Elemental

(Arcana, Nature): DC 15

Unspecific Lore: DC 13

Specific Lore: DC 10

![](/images/Monsters/Air_Scamp.webp)

Air Scamp Creature 1

  • Medium
  • Air
  • Elemental
  • Source Monster Core pg. 146

    Perception +3; darkvision, fog vision

    Languages

    Sussuran

    Skills

    Acrobatics +7, Stealth +7

    Str +1

    Dex +4

    Con +0

    Int -2

    Wis +0

    Cha +0

    Fog Vision The air scamp ignores the concealed condition from fog and mist.


    AC 16

    Fort +3

    Ref +9

    Will +7

    HP 12

    (fast healing 2 (in open air))

    Immunities

    bleed, paralyzed, poison, sleep


    Speed 20 feet, fly 40 feet

    Melee

    Single Action

    jaws +9 (Finesse),

    Damage 1d6+1 piercing

    Arcane Innate Spells DC 17

  • 1st
  • Gust of Wind

  • 2nd
  • Blur

    Sirocco Breath Two Actions (Air, Arcane) The air scamp creates cutting winds in a 15-foot cone that deal 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). A creature that fails its save is also pushed back 10 feet. The air scamp can't use Sirocco Breath again for 1d4 rounds.

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