The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported) Supplemental
Pathfinder Second Edition

Snapshot · Nov 1, 2026, 3:11 AM

  • The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported)
    • Reference
      • folderAuginford
        • mapAuginford — Village Map with Shops
        • shopAuginford — Riverbend Provisions
        • shopAuginford — Bridgewatch Smithy
        • shopAuginford — Lantern & Ledger
        • articleAuginford — Chapel of the Quiet Flame
        • articleAuginford — Brother Trenenzo Mollipit, Cleric
        • articleAuginford — Brickomer Melathorn, the Town Wizard
        • articleAuginford — The Village Green
        • articleAuginford — River Landing
        • articleAuginford — South Road Waystone
        • articleAuginford — The River Watchhouse
        • articleAuginford — The Crooked Eel
        • articleAuginford — Riverside Docks
        • articleAuginford — The Old South Road
        • articleThe Uskwood Edge
      • folderMonsters
        • monster block2× Electric Eel
        • monster blockDrowned Ash Guardian
        • monster block2× Lava Otter
        • monster block2× Animated Coal
        • monster block2× Sootbound Custodian
        • monster blockAshvine Guardian
        • monster block2× Elegecide
        • monster blockEmber Fox
        • monster blockAir Mephit
        • monster block2× Air Wisp
        • monster blockAir Scamp
        • monster blockSmoke Mosquito

Air Mephit

Composition

  • Air Mephit (level 1)

Air Mephit

Creature 1

Source: Bestiary · AoN ↗

Air Mephit

Air mephits are capricious and flighty relative to their kin; they are as likely to fly blindly into battle as they are to whine in terror at a loud noise. They are pale blue in coloration and have thin wings that trail small puffs of vapor as they fly through the skies.

Recall Knowledge - Elemental

(Arcana, Nature): DC 15

Unspecific Lore: DC 13

Specific Lore: DC 10

![](/images/Monsters/Mephit_WaterMephit.png)

Air Mephit Creature 1

  • N
  • Small
  • Air
  • Elemental
  • Source Bestiary pg. 150

    Perception +3; darkvision

    Languages

    Auran

    Skills

    Acrobatics +7, Stealth +7

    Str +1

    Dex +4

    Con +0

    Int -2

    Wis +0

    Cha +0


    AC 16

    Fort +3

    Ref +19

    Will +7

    HP 12

    (fast healing 2 (in open air))

    Immunities

    bleed, paralyzed, poison, sleep


    Speed 20 feet, fly 40 feet

    Melee

    Single Action

    claw +9 (Agile, Finesse),

    Damage 1d6+1 slashing

    Arcane Innate Spells DC 17

  • 1st
  • Gust of Wind

  • 2nd
  • Blur

    Breath Weapon Two Actions (Air, Arcane) The air mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). The air mephit can’t use Breath Weapon again for 1d4 rounds.

    Click here to add a comment

    Read-only syndicated snapshot · Syndicated Nov 1, 2026, 3:11 AM. Content updates when the author syndicates again in Adventure Maker.

    Made with Amba. Want to try it? Check out Amba — free to use.