The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported) Supplemental
Pathfinder Second Edition

Snapshot · Nov 1, 2026, 3:11 AM

  • The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported)
    • Reference
      • folderAuginford
        • mapAuginford — Village Map with Shops
        • shopAuginford — Riverbend Provisions
        • shopAuginford — Bridgewatch Smithy
        • shopAuginford — Lantern & Ledger
        • articleAuginford — Chapel of the Quiet Flame
        • articleAuginford — Brother Trenenzo Mollipit, Cleric
        • articleAuginford — Brickomer Melathorn, the Town Wizard
        • articleAuginford — The Village Green
        • articleAuginford — River Landing
        • articleAuginford — South Road Waystone
        • articleAuginford — The River Watchhouse
        • articleAuginford — The Crooked Eel
        • articleAuginford — Riverside Docks
        • articleAuginford — The Old South Road
        • articleThe Uskwood Edge
      • folderMonsters
        • monster block2× Electric Eel
        • monster blockDrowned Ash Guardian
        • monster block2× Lava Otter
        • monster block2× Animated Coal
        • monster block2× Sootbound Custodian
        • monster blockAshvine Guardian
        • monster block2× Elegecide
        • monster blockEmber Fox
        • monster blockAir Mephit
        • monster block2× Air Wisp
        • monster blockAir Scamp
        • monster blockSmoke Mosquito

Air Wisp

Composition

  • 2× Air Wisp (level 0)

2× Air Wisp

Creature 0

Source: Bestiary 3 · AoN ↗

Air Wisp

Air wisps are floating spheres of cloud and storm, perpetually humming a light, whispery tone. They're playful and capricious with great curiosity toward strangers.

Recall Knowledge - Elemental

(Arcana, Nature): DC 14

Unspecific Lore: DC 12

Specific Lore: DC 9

![](/images/Monsters/ElementalWisp_Air.png)

Air Wisp Creature 0

  • N
  • Tiny
  • Air
  • Elemental
  • Source Bestiary 3 pg. 90

    Perception +6; darkvision

    Languages

    Auran

    Skills

    Acrobatics +7, Plane of Air Lore +4, Stealth +7

    Str +0

    Dex +3

    Con +1

    Int +0

    Wis +2

    Cha +0


    AC 18

    Fort +3

    Ref +9

    Will +4

    HP 10

    Immunities

    bleed, paralyzed, poison, sleep

    Resonance (aura, air) 30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the air trait; a creature with the elemental and air traits gains this bonus to all attack and damage rolls.

    Accord EssenceReaction (air)

  • Trigger An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack
  • Effect The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour.
  • A wisp that uses this reaction is permanently destroyed, and it can be restored only by a _wish_ spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.


    Speed fly 40 feet

    Melee

    Single Action

    tendril +7 (reach 10 feet),

    Damage 1d4 bludgeoning

    In Concert When an air wisp rolls a critical failure on a check to Aid, they get a failure instead, and when they roll a success, they get a critical success instead.

    Click here to add a comment

    Read-only syndicated snapshot · Syndicated Nov 1, 2026, 3:11 AM. Content updates when the author syndicates again in Adventure Maker.

    Made with Amba. Want to try it? Check out Amba — free to use.