The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported) Supplemental
Pathfinder Second Edition

Snapshot · Nov 1, 2026, 3:11 AM

  • The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported)
    • Reference
      • folderAuginford
        • mapAuginford — Village Map with Shops
        • shopAuginford — Riverbend Provisions
        • shopAuginford — Bridgewatch Smithy
        • shopAuginford — Lantern & Ledger
        • articleAuginford — Chapel of the Quiet Flame
        • articleAuginford — Brother Trenenzo Mollipit, Cleric
        • articleAuginford — Brickomer Melathorn, the Town Wizard
        • articleAuginford — The Village Green
        • articleAuginford — River Landing
        • articleAuginford — South Road Waystone
        • articleAuginford — The River Watchhouse
        • articleAuginford — The Crooked Eel
        • articleAuginford — Riverside Docks
        • articleAuginford — The Old South Road
        • articleThe Uskwood Edge
      • folderMonsters
        • monster block2× Electric Eel
        • monster blockDrowned Ash Guardian
        • monster block2× Lava Otter
        • monster block2× Animated Coal
        • monster block2× Sootbound Custodian
        • monster blockAshvine Guardian
        • monster block2× Elegecide
        • monster blockEmber Fox
        • monster blockAir Mephit
        • monster block2× Air Wisp
        • monster blockAir Scamp
        • monster blockSmoke Mosquito

Drowned Ash Guardian

Composition

  • 1× Drowned Ash Guardian (level 2)

1× Drowned Ash Guardian

Creature 2

Source: Custom PF2 creature.

Traits Unique, Medium, Aquatic, Undead, Water

Perception +8; darkvision

Skills Athletics +9, Stealth +7, Survival +6

Str / Dex / Con +4 / +2 / +3

Int / Wis / Cha −2 / +2 / −1

AC 18; Fort +9, Ref +6, Will +8

HP 45; negative healing; physical resistance 3 except bludgeoning

Speed 20 feet, swim 25 feet

Melee

◆ Ashen slam +10; Damage 1d8+4 bludgeoning plus Grab

Special Abilities

Flood-Swollen Grab A creature Grabbed in the sump is pulled 5 feet toward deeper water. Escape DC 18.

Blackwater Surge ◆◆ 15-foot cone; DC 18 Reflex. Success: pushed 5 feet. Failure: 1d6 bludgeoning and pushed 10 feet. Critical Failure: 2d6 bludgeoning, pushed 10 feet, and prone.

Ash-Drawn Guardian While three or more basin-stones remain unsolved, the guardian gains a +1 circumstance bonus to Athletics and ignores hazardous footing in the flooded sump.

Pull Beneath ◆ Trigger: A creature within 10 feet critically fails a check to operate a basin. Effect: Swim half Speed and make an Ashen slam Strike.

Encounter use: Introduce it on the third puzzle failure or when a character enters the central pool. It defends the sump, not the whole mansion, and returns below the surface if the party retreats from the water.
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Source: Custom PF2 creature · PF2 Search

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Source: Drowned Ash Guardian · PF2 Custom Creature

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Read-only syndicated snapshot · Syndicated Nov 1, 2026, 3:11 AM. Content updates when the author syndicates again in Adventure Maker.

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