The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported) Supplemental
Pathfinder Second Edition

Snapshot · Nov 1, 2026, 3:11 AM

  • The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported)
    • Reference
      • folderAuginford
        • mapAuginford — Village Map with Shops
        • shopAuginford — Riverbend Provisions
        • shopAuginford — Bridgewatch Smithy
        • shopAuginford — Lantern & Ledger
        • articleAuginford — Chapel of the Quiet Flame
        • articleAuginford — Brother Trenenzo Mollipit, Cleric
        • articleAuginford — Brickomer Melathorn, the Town Wizard
        • articleAuginford — The Village Green
        • articleAuginford — River Landing
        • articleAuginford — South Road Waystone
        • articleAuginford — The River Watchhouse
        • articleAuginford — The Crooked Eel
        • articleAuginford — Riverside Docks
        • articleAuginford — The Old South Road
        • articleThe Uskwood Edge
      • folderMonsters
        • monster block2× Electric Eel
        • monster blockDrowned Ash Guardian
        • monster block2× Lava Otter
        • monster block2× Animated Coal
        • monster block2× Sootbound Custodian
        • monster blockAshvine Guardian
        • monster block2× Elegecide
        • monster blockEmber Fox
        • monster blockAir Mephit
        • monster block2× Air Wisp
        • monster blockAir Scamp
        • monster blockSmoke Mosquito

Auginford — Brickomer Melathorn, the Town Wizard

Auginford · Wizard · Guest of Lantern & Ledger

Brickomer Melathorn

When Brickomer Melathorn is in town, he occupies the back table at Lantern & Ledger beneath the hooded lamp. Notes, glass beads, and half-finished diagrams crowd around a cup of tea that has long gone cold.

Role: Auginford’s itinerant wizard and occasional consultant. Brickomer spends most of the year traveling between river settlements, but when he returns to town he stays at Lantern & Ledger and pays Yuhna in maps, translations, and favors.

Personality: courteous, distracted, and genuinely curious. He answers a direct question well, but always asks two questions in return.

Room: Brickomer keeps a permanent double room upstairs at Lantern & Ledger. One bed is used for sleeping; the other is covered with spellbooks, spare robes, ink, chalk, a travel kettle, and a locked case of wizard essentials. Yuhna keeps the room under his name even when he is away.

Services

  • Translate an inscription or identify a minor magical effect for a reasonable favor or 1 gp.
  • Prepare a simple warding charm for a journey, usually in exchange for unusual ink, ash, or local information.
  • Provide a map consultation at Lantern & Ledger when Yuhna is present.

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Read-only syndicated snapshot · Syndicated Nov 1, 2026, 3:11 AM. Content updates when the author syndicates again in Adventure Maker.

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