Beneath the Razored Labyrinth (7/2/26 cut)

Snapshot · Jul 4, 2026, 3:23 PM

  • Beneath the Razored Labyrinth (7/2/26 cut)
    • narrativeBeneath the Razored Labyrinth · Adventure Overview (Spoilers)
    • pageModule Overview w/spoilers
    • handoutCasovian Sea Gazetteer
    • handoutRazored Labyrinth (No Spoilers)
    • handoutPC Analysis
    • Acts
      • actAct 1 - Beneath the Bridge
        • sceneA1-S1 — The Town Hires Adventurers
          • pageAvailable Supplies
        • sceneA1-S2 — The River-Level Descent
          • mapA1-S2 — River Shelf and Sinkhole Lip
          • narrativeA1-S2 Skill Checks
        • sceneA1-S3 - The Sub-River Pitch
        • sceneA1-S4 - First Watch Patrol
          • encounterE1 Reworked First Watch Patrol
          • handoutE1 - DM Handout - SAMPLE Combat Walkthrough - A1-S4
        • sceneA1-S5 - Upper Sinkhole Exploration
        • sceneA1-S6 - Raider Trail Ambush
        • sceneA1-S7 - Return to Kridorfrost
        • sceneA1-S8 - Second Delve
        • sceneA1-S9 - Grath One-Eye
        • mapArtists Sketch - Kridorthrost Bridge
        • handoutWitness Account — The Rope Crew
        • mapKridorthrost
        • handoutDM Handout - Act 1 GM Packet
        • handoutDM Handout - Bridge Sinkhole GM Notes
      • bucketBucket
        • monster blockSwarm — 4× Vulture Rat
        • monster block8× Kobold Warrior
        • imageKridorn reference art
        • sidebarRazored Labyrinth
        • handoutDM Handout - Index
        • sidebarImport Notes - Direct HTML Pass
        • handoutBazaar of the Bizarre
        • handoutDM Handout - Encounter 1 Earlier Barricade Walkthrough
        • pageEncounter 1 - Walkthrough
        • sidebarEncounter 1 - Earlier Four-Round Walkthrough
        • handoutBridge of Kridorfrost Sinkhole Handout
        • pageGM Notes
        • handoutDM Handout - Campaign Secrets and GM Brief
    • PCs
      • pcAuren Voss
      • pcAuren Voss (2e)
      • pcBrakkus Embervein
      • pcBrakkus Embervein (2e)
      • pcKharzug Ironbound
      • pcKharzug Ironbound (2e)
      • pcNemeia Thrice-Drowned
      • pcNemeia Thrice-Drowned (2e)
      • pcSister Caldris Vale
      • pcSister Caldris Vale (2e)
      • pcThoros Reefbinder
      • pcThoros Reefbinder (2e)
      • pcVaelith Sunsong
      • pcVaelith Sunsong (2e)
    • NPCs
      • npcShulassa Deepcurrent
        • pageSpells & Progression
      • npcTalaris Wavebreaker

Module Overview w/spoilers


Beneath the Razored Labyrinth

A Pathfinder 2E Adventure Framework · Levels 1–12

Adventure Type: Pathfinder Second Edition campaign framework for six PCs, levels 1–12.

Starting Location: Kridorfrost, a frontier bridge-town spanning the Noyrus River in Iobaria.

Core Themes: ancient bridges, cyclopean ruins, river-trade, piracy, sea-stack navigation, Darklands horror, and the forgotten legacy of Casmaron.

Design Guide: The structure borrows the useful module rhythm of a social opening that turns dangerous, a wilderness/mountain investigation, and a final deeper lair sequence. It also uses a hidden-location mystery, curses, traps, and ancient sealed spaces as a guide for later acts.

Adventure Summary

The Castrovin Sea is vast, storm-scoured, and treacherous. Most sailors hug the coastline, avoiding the deeper waters and the jagged volcanic maze known as the Razored Labyrinth. Inland, the ancient Bridge of Kridorfrost stands as the only crossing of the Noyrus River for a hundred miles—a cyclopean relic of the fallen Koloran empire. The bridge-town of Kridorfrost lives by tolls, timber, and river-trade, but when a sinkhole opens beneath the bridge’s lower supports, workers vanish into flooded tunnels, and the town’s fragile prosperity begins to crumble.

The heroes begin as locals and outsiders caught in the first wave of the crisis. Their earliest problems are practical: missing workers, bridge issues, strange obsidian fragments in the rubble, and rumours of organised smugglers using the tunnels. Soon the investigation points south to Kridorn, where pirate-brokers and salvage crews know more than they admit, and to the sea-stack trading post of Citadel Allatro. What appears to be a local accident becomes something larger: a Darklands-connected conspiracy using the Razored Labyrinth as a surface breach.

By mid-campaign, the party leaves the river behind and ventures across the Castrovin Sea—through sea-stack mazes, submerged ruins, and lost Ninshabur. They uncover evidence of an older power beneath the Castrovin basin, one tied to the ancient cyclopean empire and perhaps even to the Spawn of Rovagug. Locathahs, merrows, Keleshite traders, and salvage engineers all hold part of the truth.

The final arc descends beneath the Razored Labyrinth into dry volcanic caverns and Darklands tunnels. The heroes must decide whether to seal the breach, sabotage the spawning chambers, or expose the conspiracy before the abyssal forces gain a permanent foothold. Victory means saving Kridorfrost and the southern Castrovin coast; failure means the sea lanes collapse, the ancient horror awakens, and the Darklands gain a road to the surface.

Read-only syndicated snapshot · Syndicated Jul 4, 2026, 3:23 PM. Content updates when the author syndicates again in Adventure Maker.

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