Beneath the Razored Labyrinth (7/2/26 cut)

Snapshot · Jul 4, 2026, 3:23 PM

  • Beneath the Razored Labyrinth (7/2/26 cut)
    • narrativeBeneath the Razored Labyrinth · Adventure Overview (Spoilers)
    • pageModule Overview w/spoilers
    • handoutCasovian Sea Gazetteer
    • handoutRazored Labyrinth (No Spoilers)
    • handoutPC Analysis
    • Acts
      • actAct 1 - Beneath the Bridge
        • sceneA1-S1 — The Town Hires Adventurers
          • pageAvailable Supplies
        • sceneA1-S2 — The River-Level Descent
          • mapA1-S2 — River Shelf and Sinkhole Lip
          • narrativeA1-S2 Skill Checks
        • sceneA1-S3 - The Sub-River Pitch
        • sceneA1-S4 - First Watch Patrol
          • encounterE1 Reworked First Watch Patrol
          • handoutE1 - DM Handout - SAMPLE Combat Walkthrough - A1-S4
        • sceneA1-S5 - Upper Sinkhole Exploration
        • sceneA1-S6 - Raider Trail Ambush
        • sceneA1-S7 - Return to Kridorfrost
        • sceneA1-S8 - Second Delve
        • sceneA1-S9 - Grath One-Eye
        • mapArtists Sketch - Kridorthrost Bridge
        • handoutWitness Account — The Rope Crew
        • mapKridorthrost
        • handoutDM Handout - Act 1 GM Packet
        • handoutDM Handout - Bridge Sinkhole GM Notes
      • bucketBucket
        • monster blockSwarm — 4× Vulture Rat
        • monster block8× Kobold Warrior
        • imageKridorn reference art
        • sidebarRazored Labyrinth
        • handoutDM Handout - Index
        • sidebarImport Notes - Direct HTML Pass
        • handoutBazaar of the Bizarre
        • handoutDM Handout - Encounter 1 Earlier Barricade Walkthrough
        • pageEncounter 1 - Walkthrough
        • sidebarEncounter 1 - Earlier Four-Round Walkthrough
        • handoutBridge of Kridorfrost Sinkhole Handout
        • pageGM Notes
        • handoutDM Handout - Campaign Secrets and GM Brief
    • PCs
      • pcAuren Voss
      • pcAuren Voss (2e)
      • pcBrakkus Embervein
      • pcBrakkus Embervein (2e)
      • pcKharzug Ironbound
      • pcKharzug Ironbound (2e)
      • pcNemeia Thrice-Drowned
      • pcNemeia Thrice-Drowned (2e)
      • pcSister Caldris Vale
      • pcSister Caldris Vale (2e)
      • pcThoros Reefbinder
      • pcThoros Reefbinder (2e)
      • pcVaelith Sunsong
      • pcVaelith Sunsong (2e)
    • NPCs
      • npcShulassa Deepcurrent
        • pageSpells & Progression
      • npcTalaris Wavebreaker

Beneath the Razored Labyrinth · Adventure Overview (Spoilers)

Adventure Summary

The Castrovin Sea is vast, storm‑scoured, and treacherous. Most sailors hug the coastline, avoiding the deeper waters and the jagged volcanic maze known as the Razored Labyrinth. Inland, the ancient Bridge of Kridorfrost stands as the only crossing of the Noyrus River for a hundred miles—a cyclopean relic of the fallen Koloran empire. The bridge‑town of Kridorfrost lives by tolls, timber, and river‑trade, but when a sinkhole opens beneath the bridge's lower supports, workers vanish into flooded tunnels, and the town's fragile prosperity begins to crumble.

The heroes begin as locals and outsiders caught in the first wave of the crisis. Their earliest problems are practical: missing workers, a collapsing bridge, strange obsidian fragments in the rubble, and rumours of organised smugglers using the tunnels. Soon the investigation points south to Kridorn, where pirate‑brokers and salvage crews know more than they admit, and to the sea‑stack trading post of Citadel Allatro. What appears to be a local accident becomes something larger: a Darklands‑connected conspiracy using the Razored Labyrinth as a surface breach.

By mid‑campaign, the party leaves the river behind and ventures across the Castrovin Sea—through sea‑stack mazes, submerged ruins, and lost Ninshabur. They uncover evidence of an older power beneath the Castrovin basin, one tied to the ancient cyclopean empire and perhaps even to the Spawn of Rovagug. Locathahs, merrows, Keleshite traders, and salvage engineers all hold part of the truth.

GM Core Truth: the sinkhole is not natural. It was triggered by a renewed excavation far below—a project to complete an ancient connector tunnel beneath the Castrovin basin. The obsidian fragments found in the rubble come from Black Glass Peak, where organised pirates are harvesting the material for a dark purpose.

The final arc descends beneath the Razored Labyrinth into dry volcanic caverns and Darklands tunnels. The heroes must decide whether to seal the breach, sabotage the spawning chambers, or expose the conspiracy before the abyssal forces gain a permanent foothold. Victory means saving Kridorfrost and the southern Castrovin coast; failure means the sea lanes collapse, the ancient horror awakens, and the Darklands gain a road to the surface.

Major Story Arcs

Level Range Arc Focus End State
1–3 The Sinkhole Beneath Kridorfrost Bridge inspection, rescue, flooded tunnels, smugglers' trail The party learns the collapse was not accidental; obsidian and organised activity point to a larger plot.
4–6 Kridorn and the Obsidian Trail Port intrigue, pirate networks, locathah diplomacy, Black Glass Peak The PCs discover that pirates are harvesting obsidian for a Darklands‑connected intermediary.
7–9 Lost Ninshabur and the Sea‑Stack Map Ancient lore, underwater carvings, Keleshite patrons, map fragments The party recovers the navigational route through the Razored Labyrinth and learns of the ancient connector tunnel.
10–12 Beneath the Razored Labyrinth Submersible expedition, sea‑stack navigation, abyssal descent, spawning chambers The heroes confront Vhargul Soot‑Crowned, sabotage the spawning ground, and collapse the tunnel.
TODO: Develop encounter budgets and milestone XP for each arc. Add settlement stat blocks for Kridorfrost, Kridorn, Citadel Allatro, and Vladmirr.

Adventure Structure Overview

The campaign is built around a sequential expedition model: each arc builds on the previous, and clues from one region lead to the next. The overall threat escalates whether the party pursues it or not.

Arc Primary Location Key Factions Major Set Piece
Sinkhole Beneath Kridorfrost Kridorfrost & the Bridge Bridge‑wardens, smugglers, local engineers Descent into the flooded tunnels
Kridorn and the Obsidian Trail Kridorn, Citadel Allatro Pirate brokers, locathah traders, Keleshite navy Raid on Black Glass Peak
Lost Ninshabur Ninshabur ruins, sea‑stack route Keleshite antiquarians, undead guardians, locathah shamans Recovery of the Flayed Map fragment
Beneath the Labyrinth Razored Labyrinth, dry Darklands Vhargul's crew, Spawn‑like defenders, abyssal cultists Assault on the spawning chambers
"The sea gives up its dead slowly. But the Labyrinth—the Labyrinth gives up nothing at all. What lies beneath those razor‑stacks has been waiting since before the first Keleshite ship crossed the Castrovin. And now, something has begun to wake it."
— Captain Sefira Vex, harbour‑master of Kridorn

Seven PCs — Suggested Character Hooks

This campaign supports a party of up to seven. The following hooks tie each character to the central conflict while offering personal stakes.

Character Concept Hook Personal Arc
Pirate Rogue (Auren Voss) Knows the codes and smuggling routes of the Castrovin underworld; has a price on his head in Kridorn. Betray the pirate network or redeem his name.
Undine Sea Witch (Nemeia Thrice‑Drowned) Dreams of saltwater and old death; senses the disturbance beneath the sea. Uncover the truth of her drowned visions.
Dwarf Gunslinger (Brakkus Embervein) Salvage engineer who trusts pressure seals and reinforced steel more than prophecy. Recover and repair the Apparatuses of the Octopus.
Half‑Orc Hunter (Thoros Reefbinder) From far inland, forced to cross waters that erase tracks; travels with a monitor lizard companion. Track the obsidian raiders to their source.
Warpriest of Gozreh (Caldris Vale) Hears the same warning in river, storm, and stone—the sea is wounded. Restore the natural balance by sealing the breach.
Hobgoblin Bloodrager (Kharzug Ironbound) Abyssal fury awakened in a failed tunnel war; now seeks to master his rage. Confront the Darklands lord who awakened his curse.
Elf Bard, Lorekeeper (Vaelith Sunsong) ★ new Scholar‑performer who collects sailor songs, Keleshite poems, and locathah chants; a living archive of the Castrovin's strangest legends. Decipher the Last Song of Ninshabur—a lost hymn that encodes a route through submerged ruins and warns of something beneath the basin.
Party Composition Tip: Ensure the group has at least one character with strong social skills (for port intrigue), one with Survival and Nature (for sea‑stack navigation), and one with Arcana or Occultism (for ancient lore). The campaign rewards preparation, repair work, and diplomacy as much as combat. With Vaelith, the party gains a dedicated face, lore‑keeper, and morale-boosting support who can negotiate with Keleshites, locathahs, and pirates alike.

GM Tools & Resources

This section provides quick‑reference tools for running the campaign: random encounter tables, faction summaries, and suggested DCs by level.

Random Encounters by Region

Region d8 Encounter Suggested Level
Kridorfrost / Bridge 1. Sinkhole patrol · 2. Collapsing scaffold · 3. Smuggler cache · 4. River‑drake · 5. Cyclopean carving glow · 6. Lost worker · 7. Obsidian shard trap · 8. Tunnel flooding 1–3
Kridorn / Coast 1. Pirate press‑gang · 2. Locathah trader · 3. Storm surge · 4. Merrow scout · 5. Salvage operation · 6. Keleshite patrol · 7. Black Glass Peak raid · 8. Sea‑cat pride 4–6
Ninshabur Ruins 1. Undead guardians · 2. Trap‑infested vault · 3. Treasure hunter camp · 4. Sandstorm · 5. Cyclopean inscription · 6. Flayed Map fragment · 7. Collapsing floor · 8. Ancient seal 7–9
Razored Labyrinth / Darklands 1. Submerged sea‑stack · 2. Spawn‑like guardian · 3. Volcanic vent · 4. Flooded chamber · 5. Obsidian lattice · 6. Scrag ambush · 7. Pressure door · 8. Vhargul's patrol 10–12

Faction Quick Reference

Faction Goal Attitude Toward Party
Kridorfrost Bridge‑wardens Secure the bridge, protect trade Allies if party helps stabilise the structure
Kridorn Pirate Brokers Profit from obsidian and smuggling Hostile or mercenary; can be bribed
Locathah of Citadel Allatro Guard sea‑stack carvings and Black Glass Peak Wary but open to negotiation
Keleshite Navy (Southern Fleet) Maintain control, suppress piracy Suspicious; may view party as rivals
Vhargul's Darklands Crew Complete the connector tunnel, spawn abyssal horror Always hostile
GM Note: Faction attitudes are fluid. A party that earns the trust of the locathahs may gain access to underwater routes, while antagonising the pirates may force them to seek Keleshite protection. Use these tensions to create meaningful choices.

Suggested DCs by Level

Level Simple DC Moderate DC Hard DC Very Hard DC
1 12 15 18 21
2 13 16 19 22
3 14 17 20 23
4 15 18 21 24
5 16 19 22 25
6 17 20 23 26
7 18 21 24 27
8 19 22 25 28
9 20 23 26 29
10 21 24 27 30
11 22 25 28 31
12 23 26 29 32

Based on Pathfinder 2E DC‑by‑level guidelines. Adjust for party composition and desired difficulty.

Read-only syndicated snapshot · Syndicated Jul 4, 2026, 3:23 PM. Content updates when the author syndicates again in Adventure Maker.

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