Spells & Progression
Shulassa Deepcurrent
Recommended Spell Progression, Levels 1–14 · Locathah Deep Shaman · Waves Spirit · Aquatic Spirit Animal
Spell Strategy
Primary Role
Shulassa is not a damage caster first. She is a deep-water expedition shaman: she keeps allies alive under pressure, makes underwater travel possible, controls enemy movement, and interprets the dangerous magic of the Razored Labyrinth.
Signature Aquatic Spells
stabilize pressure, neutral buoyancy, lead anchor, pressure adaptation, life current, and wave form become her campaign-defining tools once the party reaches Vladmirr and the underwater Darklands route.
Recommended Prepared Spells by Character Level
| Shaman Level | New Spell Access / Focus | Recommended Daily Preparation | Campaign Use |
|---|---|---|---|
| 1 | 1st-level spells Bridge collapse, rescue, first ruins. |
1st: cure light wounds, bless, obscuring mist (Waves spirit) 0: detect magic, guidance, stabilize, create water |
Healing, morale support, mist cover during bridge fights, basic magical investigation. |
| 2 | More 1st-level flexibility. | 1st: cure light wounds, bless, protection from evil, obscuring mist | Use protection from evil when early Darklands influence or summoned threats appear. |
| 3 | 2nd-level spells Better control and underwater prep. |
2nd: lesser restoration, stabilize pressure, fog cloud (Waves spirit) 1st: cure light wounds, bless, obscuring mist |
Pressure safety begins. fog cloud and obscuring mist define her battlefield style. |
| 4 | 2nd-level utility expands. |
2nd: neutral buoyancy, lead anchor, lesser restoration, fog cloud 1st: cure light wounds, bless, protection from evil |
neutral buoyancy helps allies function underwater; lead anchor pins enemies or forces them to fight the terrain. |
| 5 | 3rd-level spells Black Glass Peak / sea-stack investigation. |
3rd: pressure adaptation, life current, water breathing 2nd: neutral buoyancy, lead anchor, stabilize pressure 1st: cure light wounds, obscuring mist |
This is the first level where Shulassa feels like a true deep-sea expedition caster. |
| 6 | More 3rd-level endurance. |
3rd: pressure adaptation, life current, dispel magic, water breathing 2nd: neutral buoyancy, lead anchor, lesser restoration |
Add dispel magic for cursed carvings, pirate wards, and corrupted excavation sites. |
| 7 | 4th-level spells Vladmirr, submersible recovery, first abyssal dives. |
4th: freedom of movement, wave form 3rd: pressure adaptation, life current, dispel magic 2nd: neutral buoyancy, lead anchor |
wave form is her emergency repositioning spell. freedom of movement solves grabs, nets, weeds, and hostile currents. |
| 8 | 4th-level tactical control. |
4th: freedom of movement, wave form, control water 3rd: pressure adaptation, life current, water breathing |
control water becomes a terrain spell for docks, flooded vaults, sea caves, and sabotage missions. |
| 9 | 5th-level spells Deep route through the Razored Labyrinth. |
5th: true seeing, commune, ice storm (Waves spirit, if used) 4th: freedom of movement, wave form, control water 3rd: pressure adaptation, life current |
Use divination to read ancient routes, verify false charts, and detect illusion-shrouded passages. |
| 10 | 5th-level survivability and answers. |
5th: breath of life, true seeing, commune 4th: freedom of movement, wave form, control water |
At this tier, she becomes the party’s emergency recovery and “ask the deep” caster. |
| 11 | 6th-level spells Underwater Darklands threshold. |
6th: heal, find the path, cone of cold (Waves spirit, if used) 5th: breath of life, true seeing 4th: freedom of movement, wave form |
find the path is extremely important once the party begins matching the underwater map to real tunnels. |
| 12 | 6th-level expedition magic. |
6th: heal, find the path, dispel magic, greater 5th: breath of life, commune, true seeing |
Use greater dispel magic against ancient wards, excavation engines, and abyssal ritual anchors. |
| 13 | 7th-level spells Deep Darklands / Spawn conspiracy revealed. |
7th: greater restoration, resurrection, control weather (Waves spirit, if used) 6th: heal, find the path, greater dispel magic 5th: breath of life, true seeing |
Major expedition leader tier. She can now reverse catastrophic conditions and help shape the final approach. |
| 14 | 7th-level final expedition loadout. |
7th: greater restoration, resurrection, control weather 6th: heal, find the path, greater dispel magic 5th: breath of life, commune, true seeing 4th: freedom of movement, wave form |
Final tunnel collapse / spawning-ground sabotage kit: navigation, restoration, healing, weather control, and anti-magic utility. |
Aquatic Spell Reference for Shulassa
| Spell | Shaman Level | Why Shulassa Prepares It |
|---|---|---|
| Stabilize Pressure | 2nd | Emergency pressure adjustment. Useful when hulls rupture, allies are dragged deeper, or chambers rapidly flood. |
| Neutral Buoyancy | 2nd | Lets allies move vertically underwater and hold position while using weapons, tools, or the Apparatus of the Octopus. |
| Lead Anchor | 2nd | Excellent underwater control spell. Makes buoyant creatures sink and can force enemies into dangerous terrain or away from escape routes. |
| Pressure Adaptation | 3rd | Core deep-diving spell for abyssal descent, volcanic tunnels, and Darklands pressure shifts. |
| Life Current | 3rd | Turns a current into healing support for living allies. Very thematic in locathah sacred waters and undersea ruin fights. |
| Unlife Current | 3rd | Prepare only if undead allies or undead enemies become important. It reverses the feel of life current. |
| Wave Form | 4th | Emergency mobility, line repositioning, and escape from surrounds. Especially strong in flooded tunnels. |
Recommended Spell Themes by Arc
| Arc | Levels | Spell Emphasis |
|---|---|---|
| Kridorfrost Bridge | 1–3 | Healing, fog cover, detection, restoration, pressure emergency magic. |
| Kridorn / Citadel Allatro / Black Glass Peak | 4–6 | Underwater travel, pressure survival, buoyancy control, anti-pirate battlefield control. |
| Ninshabur and the Lost Map | 6–8 | Divination, restoration, map interpretation, protection against curses and ancient wards. |
| Vladmirr and the Apparatuses | 7–9 | Pressure adaptation, repair-support magic, control water, freedom of movement, wave form. |
| Underwater Darklands Descent | 10–14 | Heal, find the path, true seeing, commune, greater dispel magic, restoration, control weather. |
Preparation Notes
- Always prepare at least one pressure spell once the party begins underwater exploration.
- Life Current is strongest when the battlefield already has a current, channel, trench, or flooded corridor.
- Lead Anchor is a control spell, not just a penalty spell. Use it to drop enemies into hazards or prevent ascent.
- Wave Form is Shulassa’s signature “the ocean moves through me” spell and should be highlighted in play.
- Find the Path becomes central once the party has the underwater map but must match it to active tunnels.
Rules reminder: Shaman is a prepared caster. This progression is a recommended default loadout, not a fixed spells-known list. Adjust daily preparations for weather, pressure, undead, pirates, or Darklands hazards.