NPC
Talaris Wavebreaker
Talaris Wavebreaker
Male Locathah Cavalier (Wave Rider) 1 · Guardian of Black Glass Peak
Talaris Wavebreaker is a young but respected patrol-rider from the locathah communities guarding Black Glass Peak. He rides Skyrender, a reef-bred hippocampus trained to thread narrow volcanic channels, slip between sea stacks, and launch sudden charges through violent currents. Talaris is blunt, suspicious of surface folk, and furious at the organized pirate crews stealing sacred obsidian from Black Glass Peak.
Level 1 Character Sheet
Talaris Wavebreaker — CR 1
Male locathah cavalier (wave rider) 1
NG Medium humanoid (aquatic)
Init +2; Senses darkvision 60 ft.; Perception +5
Defense
AC 18, touch 12, flat-footed 16
(+6 breastplate, +2 Dex)
hp 14 (1d10+4)
Fort +4, Ref +2, Will +1
Offense
Speed 20 ft., swim 40 ft.
Melee coral trident +4 (1d8+3)
Ranged harpoon +3 (1d10+2)
Special Attacks challenge 1/day
Statistics
Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 13
Base Atk +1; CMB +4; CMD 16
Feats Mounted Combat; Teamwork Feat Precise Strike
Skills Handle Animal +5, Knowledge (nature) +4, Perception +5, Profession (sailor) +5, Ride +8, Survival +5, Swim +11
Languages Aquan, Common
Class Features & Order
Wave Rider: Talaris is proficient with simple and martial weapons and light and medium armor, but not shields. His mount feature is replaced by Seafaring Companion, granting Monstrous Mount at 1st level, limited to a hippocampus mount. Skyrender is presented as a reef-runner breed of hippocampus.
Challenge 1/day: As a swift action, Talaris challenges one target. He gains bonus damage against that target equal to his cavalier level. At 1st level this is +1 damage.
Tactician 1/day: Talaris can grant his teamwork feat to nearby allies for a short time. His default choice is Precise Strike, representing coordinated spear-work alongside Skyrender and allied swimmers.
Order of the Waves: Talaris is built to thrive underwater. His order rewards exploration beneath the sea, improves underwater navigation, and later makes current-assisted charges terrifying.
Mount — Skyrender
Skyrender — Juvenile Reef-Runner Hippocampus
N Medium magical beast/aquatic mount
Init +3; Senses low-light vision; Perception +5
AC 15; hp 11; Fort +3, Ref +5, Will +1
Speed swim 60 ft.
Melee bite +3 (1d6+2)
Tricks attack, come, defend, down, guard, heel, seek, stay
Description: Skyrender is a reef-bred hippocampus with dark blue-green scales, pale fin-edges, and a long ribboning tail strong enough to pivot through violent current. Locathah riders use such mounts as patrol beasts near Black Glass Peak, where narrow volcanic channels make larger mounts difficult to maneuver.
How to Play Talaris
Underwater Mounted Combat Notes
Core Charge Package
| Rule / Ability | Effect | When It Matters |
|---|---|---|
| Mounted Charge | Skyrender provides the movement; Talaris attacks at the end of the charge. Standard charge modifiers apply unless a class feature changes them. | Best when there is a clear underwater lane through reefs, sea-stack gaps, wreckage, or current tunnels. |
| Charge | Normally grants +2 on the attack roll and imposes –2 AC until the start of Talaris’s next turn. | Useful immediately at level 1. |
| Challenge | Adds cavalier level to damage against the challenged target. | At level 1 this is only +1, but by level 14 it becomes +14 damage per hit against the challenged target. |
| Cavalier’s Charge | At 3rd level, Talaris becomes much better at mounted charges, gaining improved accuracy and avoiding the normal AC penalty. | This is when he starts feeling like a true underwater shock rider. |
| Ride-By Attack | Allows Talaris to charge, attack, and continue moving. | Essential underwater. He can strike and glide past instead of ending beside the enemy. |
| Spirited Charge | Doubles melee damage on a mounted charge, or triples it with a lance. | Use a piercing polearm or lance-equivalent if allowed underwater; otherwise trident remains the thematic default. |
| Current’s Rush | At 8th level, Order of the Waves grants +2 attack when charging with a current and bonus damage based on current speed. | Perfect in the Razored Labyrinth, where violent currents become terrain weapons. |
Recommended Underwater Charge Math
| Level | Typical Charge Situation | Result |
|---|---|---|
| 1 | Mounted charge with trident against challenged foe. | Attack is strong for level 1, but damage is still modest. Use mobility, not brute force. |
| 3 | Cavalier’s Charge online. | Talaris becomes accurate on mounted charges and safer after committing. |
| 5 | Spirited Charge online. | Mounted charge becomes his primary damage spike. |
| 8 | Current’s Rush online. | Charging with the current becomes his signature tactic: current direction, map position, and battlefield setup now matter. |
| 11–14 | Challenge damage is high; Spirited Charge doubles the weapon-damage package. | Talaris can threaten major underwater lieutenants, pirate captains, and Darklands beast-handlers with decisive opening charges. |
Why He Thrives Underwater
- Native swim speed: Talaris is not fighting the water; he belongs in it.
- Mounted mobility: Skyrender’s swim speed lets him choose the angle of engagement.
- Reach and piercing weapons: Tridents, lances, and harpoons fit underwater mounted combat better than slashing weapons.
- Order of the Waves: His order specifically rewards underwater exploration, underwater challenge defense, and later current-assisted charges.
- Terrain control: Narrow reef channels and volcanic vents become charge lanes rather than obstacles.
- Action economy: Skyrender moves while Talaris attacks, challenges, directs allies, or uses mounted feats.
Encounter Use
Talaris should accompany the party during sea-stack investigations, Black Glass Peak patrols, submerged ambushes, and later undersea scouting near the Razored Labyrinth. He should not follow the party through long inland arcs such as Ninshabur unless the route remains maritime. His role is strongest when the battle space includes open water, currents, reefs, wrecks, or vertical movement.
Recommended Advancement Through Level 14
This progression keeps Talaris focused as an underwater mounted charger, scout, and anti-pirate shock rider. It assumes he remains a single-class cavalier with the Wave Rider archetype and Order of the Waves.
| Level | Key Gains | Recommended Choice | Notes |
|---|---|---|---|
| 1 | Challenge, Tactician, Seafaring Companion | Mounted Combat; Precise Strike | Baseline mounted defense and allied teamwork. |
| 2 | Order ability: Waverider | — | Improves underwater performance; if both rider and mount have swim speeds, Skyrender becomes faster. |
| 3 | Cavalier’s Charge | Ride-By Attack | Charge, strike, and continue past the target. This is essential underwater. |
| 4 | Expert Trainer | Ability +1 Str | More damage, better mounted melee. |
| 5 | Banner | Spirited Charge | Signature damage feat. Talaris now hits hard on charges. |
| 6 | Bonus Feat | Power Attack | Use carefully; best against lower-AC targets or when charging with bonuses. |
| 7 | Greater Tactician approaching | Weapon Focus: trident | Keeps his thematic weapon reliable. |
| 8 | Order ability: Current’s Rush | Ability +1 Str | Current-assisted charges become a defining tactic. |
| 9 | Greater Tactician | Improved Critical: trident | Stronger threat profile against pirate champions and abyssal officers. |
| 10 | Bonus Feat | Mounted Skirmisher or Trick Riding | Choose based on campaign rules emphasis; mobility and mount defense both matter. |
| 11 | Mighty Charge | Critical Focus | Combines well with later charge-critical effects. |
| 12 | Demanding Challenge | Ability +1 Str | Challenge damage becomes a serious threat. |
| 13 | — | Greater Weapon Focus: trident | Reliable accuracy for high-level underwater threats. |
| 14 | Bonus Feat | Improved Initiative or Mounted Shield | Initiative helps him claim charge lanes before enemies scatter. |
Alternative Feats
| Feat | Why Take It |
|---|---|
| Pressure Adept | Excellent if Talaris begins operating at great depths before level 15. |
| Aquatic Combatant | Useful if your table emphasizes underwater combat penalties and aquatic weapon restrictions. |
| Improved Initiative | Great for securing the first charge lane in chaotic underwater ambushes. |
| Bodyguard / In Harm’s Way | Turns him into a protector for Shulassa or vulnerable party members during underwater scenes. |
| Extra Tactician | Useful if you want Talaris to function more as a squad leader than a pure charger. |
Mount Advancement Notes
Skyrender should remain a hippocampus mechanically, but the “reef-runner” breed can gain visual and narrative upgrades as Talaris advances: obsidian-streaked barding, scarred fins, current-sensing whiskers, and training to hold position in violent volcanic channels. At higher levels, Skyrender should be treated as a trusted veteran mount rather than replaceable equipment.
Suggested Gear
- Coral trident or masterwork trident: signature melee weapon.
- Harpoon: ranged control tool against fleeing divers and pirates.
- Medium armor adapted for swimming: avoid heavy armor; Wave Rider does not use shields.
- Saddle, exotic military, aquatic: required for serious mounted underwater combat.
- Obsidian-inlaid banner pennant: visible campaign identity when riding near Black Glass Peak.
- Potions or charms of pressure adaptation: useful before the deep-sea descent.
Campaign Role
Where Talaris Appears
Talaris first becomes relevant after the Kridorfrost bridge investigation leads the party toward Kridorn and rumors of organized obsidian theft at Black Glass Peak. He is not a permanent land-travel companion. Instead, he becomes a recurring maritime ally.
Best Story Uses
- Escort through sea-stack channels near Citadel Allatro.
- First-person witness to pirate raids at Black Glass Peak.
- Guide during the return to the locathah village near Black Glass Peak.
- Mounted underwater support in battles against pirate divers and obsidian miners.
- Scout during the party’s later return to the Razored Labyrinth with the underwater map.
- Emotional voice of the locathahs when outsiders treat obsidian as a resource instead of sacred stone.
Personality
Talaris is direct, proud, and hard to impress. He assumes surface folk are greedy until proven otherwise. He respects courage, loyalty to one’s people, and competence underwater. He has little patience for elaborate diplomacy but will risk his life for anyone who defends Black Glass Peak without seeking to profit from it.
Battlefield Quote
“The current has already chosen your grave. I only deliver you to it.”