Player character
Vaelith Sunsong (2e)
Vaelith Sunsong
Male Elf Bard 1 (Maestro Muse) · Lorekeeper of Lost Casmaron
Vaelith Sunsong is an elven scholar‑performer who has spent decades collecting sailor songs, Keleshite route‑poems, locathah trade chants, and ruined fragments of Ninshaburian verse. To most tavern audiences he is merely a graceful singer with old stories. To the expedition, he is something far more useful: a living archive of the Castrovin Sea's strangest legends.
Vaelith fills the party's support, lore, diplomacy, and morale role. He helps the group survive social scenes in Kridorn, negotiate with Keleshite traders, identify ancient references, interpret maritime folklore, and keep the party fighting through long expeditions. Late game, his knowledge of ancient catastrophe, Rovagug's Spawn, and Darklands legends becomes just as important as his songs.
Level 1 Character Sheet — Pathfinder 2e
Defense
AC 16
HP 14 (8 + Con 0 + 6)
Perception +3 (trained) · low‑light vision
Fort +2 (trained) · Ref +6 (expert) · Will +4 (trained)
Leather armor · Dex +3 · level 1
Offense
Speed 30 ft.
Melee rapier +4 (1d6 P, finesse, deadly d8)
Ranged shortbow +6 (1d6 P, deadly d10, range 60 ft.)
Composition Cantrip inspire courage · Focus Spells lingering composition (feat)
Statistics
Str 10 (+0) · Dex 16 (+3) · Con 10 (+0)
Int 14 (+2) · Wis 12 (+1) · Cha 18 (+4)
Class DC 18
Languages Common, Elven, Aquan, Kelish, Undercommon, Azlanti (or Cyclops)
Ancestry Elf · Heritage Seer Elf (or Ancient Elf)
Background Lorekeeper (custom)
Skills (Trained)
- Acrobatics +6
- Arcana +5
- Deception +7
- Diplomacy +7
- Lore: Ancient Civilizations +5
- Lore: Sailing +5
- Occultism +5
- Performance +7
- Society +5
- Stealth +6
- Thievery +6
+3 trained · +4 expert (Reflex)
Feats & Muse
Ancestry: Elf Weapon Familiarity (rapier, longbow)
Class: Maestro Muse, Composition Spells
Class Feat: Lingering Composition
Skill Feat: Additional Lore (Ancient Civilizations)
Custom Background: Lorekeeper — ability boosts: Int, Cha; trained in Occultism and Society; Skill Feat: Additional Lore (Ancient Civilizations)
Class Features & Key Abilities
Muse (Maestro): You are a master of performance. Your composition spells are more potent. You gain the inspire courage composition cantrip and the lingering composition focus spell (from your feat).
Composition Spells: Inspire Courage (cantrip) – allies in a 60‑ft. emanation gain a +1 status bonus to attack and damage rolls for 1 round. This is your primary combat contribution.
Lingering Composition (Feat): When you cast a composition that lasts 1 round, you can spend 1 Focus Point to make it last for 3 rounds instead. This dramatically extends your song's effect.
Bard Spellcasting: You are a spontaneous occult caster, using Charisma. Your spells are primarily support, illusion, and utility.
Elf Ancestry: Low‑light vision, +2 to saves vs. enchantment, and trained in longbow and rapier (via Weapon Familiarity).
How to Play Vaelith at Level 1
Bard Spells (Occult)
Support, Lore, Illusion, and Expedition Utility
Spell DC 18 · Spell Attack +8
Cantrips (5 known, 5 prepared): detect magic, ghost sound, light, message, inspire courage (composition)
1st‑Level Spells (2 slots per day): soothe, grease
Focus Spells (1 Focus Point): lingering composition (from feat)
Core Spell Notes
| Spell | Use |
|---|---|
| Soothe | Backup healing – target regains 1d10+4 HP, no mental effects for 1 round. |
| Grease | Excellent control on docks, ship decks, bridges, stairs, and tunnel chokepoints. |
| Fear | Powerful debuff – if you want a control option instead of grease. |
| Illusory Object | Great for ambushes, distractions, false cover, and maritime trickery. |
| Command | Simple but versatile control. |
Recommended Spells by Tier
| Level | Spell Tier | Recommended Spells | Purpose |
|---|---|---|---|
| 1–3 | 1st | soothe, grease, fear, illusory object, command | Healing, control, illusion. |
| 4–6 | 2nd | invisibility, heroism, sound burst, dispel magic | Major party support and utility. |
| 7–9 | 3rd | haste, slow, hypnotic pattern, tongues | Signature bard power tier. |
| 10–12 | 4th | freedom of movement, dimension door, greater invisibility | Escape, mobility, major combat support. |
| 13–14 | 5th | shadow walk, song of discord, greater dispel magic | Flexible late‑game problem solving. |
Recommended Progression Through Level 14
| Level | Feat / Feature | Recommendation | Reason |
|---|---|---|---|
| 1 | Class Feat | Lingering Composition | Best early bard economy feat – extends inspire courage. |
| 2 | Class Feat | Inspirational Performance or Versatile Performance | More performance options or skill consolidation. |
| 3 | Skill Feat | Quick Identification | Identify magic and lore faster. |
| 4 | Class Feat | Melodious Spell | Cast spells subtly in social situations. |
| 5 | Ability Boosts | +Cha, +Dex, +Int, +Wis | Boost primary stats and skills. |
| 6 | Class Feat | Dirge of Doom | Powerful debuff composition (frightened 1). |
| 7 | Skill Feat | Legendary Performance | Master your art. |
| 8 | Class Feat | Inspire Heroics | Boost inspire courage to +2. |
| 9 | Ancestry Feat | Elven Weapon Expertise | Better proficiency with weapons. |
| 10 | Class Feat | Shadow Projectile | Ranged support option. |
| 11 | Skill Feat | Loremaster's Etude | Recall knowledge with performance. |
| 12 | Class Feat | Harmonize | Maintain two compositions at once. |
| 13 | General Feat | Toughness | Extra HP. |
| 14 | Class Feat | Eternal Composition | Make compositions last longer. |
Preferred Gear
- Masterwork instrument – shell‑harp, silver flute, or sea‑bone lyre (grants +1 item bonus to Performance).
- Leather armor – light and mobile.
- Rapier – finesse weapon.
- Shortbow – ranged option.
- Cloak of resistance – essential.
- Headband of alluring charisma – primary caster/support item.
- Handy haversack – scrolls, maps, song fragments, ink, rubbings, and relic notes.
Performance Priorities
| Performance | Use |
|---|---|
| Inspire Courage | Default combat composition for most fights. |
| Dirge of Doom (later) | Frightens enemies – excellent for debuffing. |
| Inspire Competence | Boost allies' skill checks out of combat. |
| Counter Performance (focus) | Protect against auditory and visual effects. |
Campaign Quote
"Legends are not lies. They are warnings sung long after the witnesses died."
Conversion Notes: This PF2e version uses the Bard class with the Maestro muse to emphasise performance and support. Stats (Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4) reflect his scholarly and charismatic nature. Custom background Lorekeeper grants Occultism, Society, Additional Lore (Ancient Civilizations), and a focus on knowledge. He uses inspire courage as his primary composition and lingering composition to extend it. His spell list focuses on healing, control, and utility. He remains a fragile but vital support character throughout the campaign.