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Encounter 6.1 — The Ambush

The Twice-Damned Crown Pathfinder 2e

Level: 6 Party Size: 4–5 Difficulty: Moderate Combat Ambush

The alley erupts into violence. The ambushers have been waiting for you, and they are professionals. The crossbowman fires from the window above, the fighters surge from the rubble, and the spellcaster begins to weave their magic from behind a collapsed column.

You have walked into a kill zone. But you are not helpless. Fight back, break through, or turn the tables on the attackers.

Combat — The Scarred Hand Ambush

Encounter: Moderate (120 XP) Party Level: 6 Party Size: 4–5

Composition: 2× Scarred Hand Fighter (level 5) + 1× Scarred Hand Crossbowman (level 5) + 1× Scarred Hand Spellcaster (level 5)

⚔️ Scarred Hand Fighter (×2)

Level: 5 • XP: 40 each
AC: 22 • HP: 60
Melee: Longsword +14, 2d8+6 slashing
  • Shield Wall: +2 AC when adjacent to another fighter
  • Power Attack: Two-action attack, 3d8+6 damage

🏹 Scarred Hand Crossbowman (×1)

Level: 5 • XP: 40
AC: 20 • HP: 45
Ranged: Heavy Crossbow +13, 2d8+4 piercing
  • Deadeye: Ignores cover on first shot
  • Reload: 1 action to reload

🔮 Scarred Hand Spellcaster (×1)

Level: 5 • XP: 40
AC: 19 • HP: 38
Spells: Fear (DC 21), Magic Missile (3×), Shield
  • Spell Focus: +2 to spell attack rolls and DCs
  • Reactive Shield: Casts Shield as a reaction when attacked

⚔️ Enemy Tactics

The Scarred Hand fighters move as a shield wall, advancing slowly to pin the party in the kill zone. The crossbowman provides suppressing fire from the window, targeting spellcasters and ranged attackers. The spellcaster hangs back, using Fear to disrupt the party and Magic Missile to finish off wounded targets.

Weakness: If the spellcaster is neutralized, the fighters lose their magical support. If the fighters are separated, they lose their shield wall bonus.

🏚️ Terrain — Narrow Alley

The alley is 15 feet wide and lined with rubble, collapsed walls, and debris. The fighters are using the rubble as cover, granting them a +2 bonus to AC. The crossbowman is in a second-story window, granting them a +2 circumstance bonus to ranged attacks. The spellcaster is behind a collapsed column, providing cover and concealment.

Interactive Elements: • Rubble piles can be used for cover • Collapsed columns can be pushed over (Athletics DC 20) • Windows can be climbed (Acrobatics DC 18)

✅ Victory

The party defeats the Scarred Hand ambushers. They find a writ of payment on the spellcaster's body—a contract bearing the seal of House Thrune. The conspiracy has agents within the noble house itself.

❌ Defeat

The party is overwhelmed and captured by the Scarred Hand. They are taken to a hidden location in the Shadow District, where they are interrogated by a representative of the Shadow-That-Walks. The party must escape and continue their investigation.


Encounter 6.1 — The Ambush • Pathfinder 2e • The Twice-Damned Crown

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