Echoes of the Emerald Past

Snapshot · Jul 17, 2026, 9:39 PM

  • Echoes of the Emerald Past
    • narrativeOverview
    • narrativePlayer Hook Simple
    • articleThe Spire of the Sunstone Observatory
    • narrativeAdventure Summary - Simple
    • narrativeAdventure Background
    • monster blockBlightspore Leshy
    • narrativePCs-6
    • imageforest_mansion (1)
    • narrativePCs
    • narrativeExpanded
    • articleplayer hook
    • Acts
      • actA Resonance at the Magaambya
        • scenes1
          • monster blocks1 monster
          • monster blockBalanced — 2× Scorpion Swarm
        • scenes2
        • scenes3
        • imageimage
      • actThe Heartwood Vault
      • actThe Warning
      • actThe Spore War Begins
      • bucketBucket
        • monster blockSwarm — 4× Violet Fungus
        • monster blockSporeback Frog
        • monster blockEmerald Legion Sporebound
        • imagesporebloom treant

Sporeback Frog

Sporeback Frog × 1

Creature 5

Source: Howl of the Wild · AoN ↗

This burrowing frog digs itself into moist earth so poisonous moss and toxic mushrooms can grow on its body.

Recall Knowledge - Animal
Unspecific Lore: DC 18
Specific Lore: DC 15
LargeAnimal
Source Howl of the Wild pg. 151
Perception +12; low-light vision
Languages
Skills

Acrobatics +10, Athletics +12, Stealth +13

Str +4
Dex +3
Con +5
Int -4
Wis +2
Cha +1

AC 21
Fort +15
Ref +12
Will +9
HP 94
Resistances

poison 8

Weaknesses

fire 4


Speed 25 feet, burrow 20 feet
Melee
Single Action

jaws +13,

Damage 2d8+6 piercing plus Grab
Melee
Single Action

tongue +15 (reach 15 feet),

Damage seed spores
Seed Spores A creature hit by the sporeback frog's tongue Strike takes 1d6 persistent poison damage as fungal spores begin to grow.
Soporific Spores <actions string="Two Actions" /> (Mental, Poison) The sporeback frog shakes the plants and fungi on its back until they emit a cloud of spores in a 20-foot emanation. All creatures in the area must succeed a DC 22 Fortitude save or become clumsy 2 and stupefied 2 for 1 minute (clumsy 3 and stupefied 3 on a critical failure). This ability can't be used again for 1d4 rounds.

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