Echoes of the Emerald Past

Snapshot · Jul 17, 2026, 9:39 PM

  • Echoes of the Emerald Past
    • narrativeOverview
    • narrativePlayer Hook Simple
    • articleThe Spire of the Sunstone Observatory
    • narrativeAdventure Summary - Simple
    • narrativeAdventure Background
    • monster blockBlightspore Leshy
    • narrativePCs-6
    • imageforest_mansion (1)
    • narrativePCs
    • narrativeExpanded
    • articleplayer hook
    • Acts
      • actA Resonance at the Magaambya
        • scenes1
          • monster blocks1 monster
          • monster blockBalanced — 2× Scorpion Swarm
        • scenes2
        • scenes3
        • imageimage
      • actThe Heartwood Vault
      • actThe Warning
      • actThe Spore War Begins
      • bucketBucket
        • monster blockSwarm — 4× Violet Fungus
        • monster blockSporeback Frog
        • monster blockEmerald Legion Sporebound
        • imagesporebloom treant

Balanced — 2× Scorpion Swarm

Balanced encounter

  • Party level 4
  • 5 PCs
  • Target moderate
  • 80 XP
  • moderate

Composition

  • Scorpion Swarm × 2 (level 4)

Scorpion Swarm × 2

Creature 4

Source: Monster Core · AoN ↗

Scorpion Swarm

While a single scorpion is itself a menace, swarms of these vermin can be outright devastating. These skittering droves of death swiftly bring down their prey before devouring everything short of the victim's bones.

Recall Knowledge - Animal

(Nature): DC 19

Unspecific Lore: DC 17 Specific Lore: DC 14

Scorpion Swarm Creature 4

  • Large
  • Animal
  • Swarm
  • Source Monster Core pg. 298 Perception +11; darkvision Languages Skills Acrobatics +11, Athletics +6, Stealth +11 Str +0 Dex +5 Con +2 Int -5 Wis +0 Cha -4
    AC 21 Fort +10 Ref +13 Will +8 HP 55 Immunities grapple, precision, prone, restrained, swarm mind Resistances

    bludgeoning 3, piercing 7, slashing 7

    Weaknesses

    area damage 5, splash damage 5


    Speed 25 feet Scorpion Venom (Poison)
  • Saving Throw DC 18 Fortitude
  • Maximum Duration 6 rounds
  • Stage 1 1d6 poison damage (1 round)
  • Stage 2 1d6 poison damage and enfeebled 1 (1 round)
  • Swarming Stings Single Action Each enemy in the swarm's space takes 2d8 piercing damage (DC 21 basic Reflex save) and is exposed to scorpion venom.

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