The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported)
Pathfinder Second Edition

Snapshot · Nov 1, 2026, 4:43 AM

  • The Lost Mansions of House Vhalek: Ash, Glass, and Thorn (imported)
    • Module artifacts
      • mapThe Mansions — Forest Overview Map
      • random tableTravel Encounters
    • Acts
      • actA0Arriving in Auginford To The Mansions
        • sceneS1The Lantern & Ledger Briefing
          • checklistThe Three Vhalek Keys — Recovery Checklist
          • articleWhy the Vhalek Keys Matter
          • articleDowntime in Auginford
          • articleWhen the Party Leaves Auginford
        • sceneS2Entry to the Mansion of Ash
          • encounterE1The Entry Meadow
          • mapApproach to the Ash Mansion
          • encounterE2The Freshwater Hollow
          • encounterE3The Open Meadow
            • monster block5× Netherworld Sprigjack
          • encounterE4The Fallen Adventurer
          • encounterE5Tormonshild’s Meadow
            • monster block3× Tormonshild
          • encounterE6The Hidden Door
      • actA1Mansion of Ash
        • sceneS1Lower Level: Mansion of Ash
          • encounterE1The Ash Intake
            • challengeS1-E1 — Ash Intake: Read and Turn the Wheels
          • mapMansion of the Ash
          • encounterE2The Counterweight Gallery
            • challengeS1-E2 — Read the Old Sequence
          • letterLetter found beneath the ash ledger
          • encounterE3The Twelvefold Sump
            • challengeS1-E3 — Twelvefold Basin Alignment
          • challengeS1 - The Twelvefold Alignment
          • encounterE4The Ash Lift
            • challengeS1-E4 — Open the Ash Lift
          • encounterE5The Soot Archive
            • mapS1-E5 · The Soot Archive Map
          • encounterE6The Ember Chapel
            • mapS1-E6 · The Ember Chapel Map
            • challengeMagical Lava Moat Crossing
            • itemThe Ember Chapel Treasury
          • encounterE7The Sootbound Quarters
            • mapS1-E7 · The Sootbound Quarters Map
          • encounterE8The Cinder Storehouse
            • mapS1-E8 · The Cinder Storehouse Map
          • encounterE9The Black Furnace
            • mapS1-E9 · The Black Furnace Map
        • sceneS2Upper Level: Mansion of Ash
          • encounterE1The Soot Gallery
            • itemEmber Key
            • challengeS2-E1 — The Soot Gallery Challenge
            • trapAshglass Portrait Snare
          • mapS2 — Upper Level Battle Map (Unlabeled VTT, No Connectors)
          • encounterE2The Portrait Hall
            • challengeS2-E2 — The Portrait Hall Challenge
          • mapS2 — Upper Level Map (Mansion of Ash, External Number Key)
          • encounterE3The Servants’ Stair
            • challengeS2-E3 — The Servants’ Stair Challenge
            • trapS2-E3 — Black-Thread Bellwire
          • encounterE4The Ash Conservatory
            • challengeS2-E4 — The Ash Conservatory Challenges
          • encounterE5The Sealed Stair
            • challengeS2-E5 — The Sealed Stair Challenge
          • encounterE6The Ash Lift
            • challengeS2-E6 — The Ash Lift Challenge
          • encounterE7The Ember Study
            • challengeS2-E7 — The Ember Study Challenge

S2-E2 — The Portrait Hall Challenge

PF2e Challenge

The Portrait Hall Challenge

Primary CheckDeception, Diplomacy, Performance, or Society DC 16
ProgressAchieve 3 successes before 2 failures. Every 2 rounds of delay adds one escalation, but never removes the route forward.
Critical SuccessThe painted court accepts the party’s cover and reveals the service door without raising an alarm.
SuccessThe party passes the hall and learns the phrase “the house remembers the ember.”
FailureA painted courtier demands a name, creating an additional complication but not blocking passage.
Critical FailureThe portraits sound a bell; the servants in S2-E3 become alert, but the route remains open.

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Read-only syndicated snapshot · Syndicated Nov 1, 2026, 4:43 AM. Content updates when the author syndicates again in Adventure Maker.

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