E3 — The Servants’ Stair
PF2e Challenge
The Servants’ Stair Challenge
Primary CheckStealth, Thievery, Acrobatics, or Athletics DC 16
ProgressAchieve 3 successes before 2 failures. Every 2 rounds of delay adds one escalation, but never removes the route forward.
Critical SuccessThe party crosses unseen and chooses who scouts S2-E4.
SuccessThe party reaches the landing quietly.
FailureA service tray cracks and releases a choking ash cloud; movement continues.
Critical FailureA bell rings and a moderate patrol enters the stairs; it withdraws after 3 rounds.
S2-E3 · Moderate Hazard · Level 2
Black-Thread Bellwire
StealthPerception DC 18 to notice the hazard before it triggers.
DisableStealth or Thievery DC 16; 2 successes.
TriggerCharacters take the location’s risky action or fail the associated challenge.
EffectA bell rings and two ash-servitors emerge from the lower landing. The patrol withdraws after 3 rounds if the alarm is not repeated.
ResetThe hazard resets after 10 minutes unless its anchor is disabled.
Delay: Every 2 rounds after activation, add one environmental complication, but keep the route forward open.