E6 — The Ember Chapel

Magical Lava Moat Crossing
Primary checksAcrobatics or Athletics DC 19 to cross by the stone bridges; Arcana or Nature DC 17 to read the moat’s pulsing safe intervals.
The lava is magical rather than ordinary fire. It flows in a square moat around the central chapel, leaving four narrow stone crossings. Each crossing is safe only while its ember-sigils pulse in sequence. The two Lava Otters use the moat freely and attack anyone who disturbs their territory.
SuccessThe party crosses and reaches the central chapel without losing treasure access.
FailureThe character slips or mistimes the crossing, taking 2d6 fire damage and drawing the Lava Otter ×2’s attention; the route remains open.
Critical failureThe character falls into the moat, takes 4d6 fire damage, falls prone, and is pulled toward a crossing by the next ember pulse; rescue is possible.
S1-E6 · Center Chapel · Treasure
The Ember Chapel Treasury
Behind the central basin, a stone reliquary opens when the last ember-sigil is touched. Inside, old household wealth has been wrapped in oilskin and sealed against the mansion’s ash.
Cache: 120 gp in mixed Nidalese coin, three fire opals worth 25 gp each, and two moderate healing potions.
Non-consumable reward: See the Sapling Shield (Minor) · Item 3 in the Treasure folder.