Following the map provided by Guildmaster Venna, the party pushes deep into the eastern reaches of the Palakar Forest. The trail leads them to the historic camp of Reiver's Right. This was once a prosperous camp, but now it is a ghost of sawdust and rotting timbers. The ground is slick with black ooze, and the air is heavy with a smell that is half-rot, half-burning.
The center of the camp is a massive grove of trees, all twisted into a knot of bark and thorns. The roots form a cage around a dark, pulsing mass. This is the source of the blight—a creature known as a Wood Wraith, born from the hatred of a tree that was cut down without the proper sacrifices required by the Kalistocrats. The wraith has begun to feed on the fears of the fey and humans alike.
As the party approaches, the earth begins to tremble. The logs pile on top of one another and lurch to their feet, forming a lumbering giant. The party must defeat the Wood Wraith and its animated log servants to stop the corruption before it reaches Macridi.