The Shattered Veil (SV1) (Act 1 + 2) (gemini) (KEEP)
Pathfinder Second Edition

Snapshot · Oct 12, 2026, 9:38 PM

  • The Shattered Veil (SV1) (Act 1 + 2) (gemini) (KEEP)
    • Acts
      • actA3The Threshold of Souls
        • sceneS1The Threshold Complex
          • encounterE1Courtyard of Passage
            • mapCourtyard of Passage
            • monster blockSevere — Veilbreaker's Champion + 5× Corrupted Echo
            • monster blockVeilbreaker's Champion
            • monster blockCorrupted Echo
            • monster blockThreshold Guardian
            • monster blockPsychopomp Defender
          • mapThreshold of Souls Map
          • encounterE2The Hall of Weighing
            • handoutHall of Weighing — Player Handout
          • encounterE4The Veilbreaker's Avatar
            • monster blockExtreme — Veilbreaker's Avatar (3-Phase Boss)
            • treasureHigh — Judgment Chamber Hoard
          • encounterE5The Fraying Veil (Climax)
            • sidebarGM Brief: Running the Climax
        • sidebarGM Brief: The Third Path
        • articleGM Brief: The Veilbreaker's Philosophy

Corrupted Echo

CORRUPTED ECHO CREATURE 3

[UNCOMMON] [MEDIUM] [INCORPOREAL] [SPIRIT] [UNDEAD]

A distorted spirit torn from the soul-streams of the Boneyard, its form constantly flickering as it lashed out with void energy.


Perception +9; darkvision

Languages Common, Necril (understands, but can only emit distorted echoes)

Skills Acrobatics +10, Intimidation +8, Stealth +10

Str -5, Dex +3, Con +1, Int -2, Wis +2, Cha +3


AC 18; Fort +6, Ref +10, Will +9

HP 32 (void healing); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 3 (except force, ghost touch, or vitality; double resistance vs. non-magical)


Speed fly 30 feet

Melee ◆ Void Claw +10 (agile, finesse, magical), Damage 1d6+3 spirit damage plus 1d4 void damage.

Distortion Step ◆ (teleportation, void)

The echo blinks through the fraying boundary of the Veil, teleporting up to 15 feet to an open space it can see. Its next Void Claw Strike before the end of its turn gains a +1 status bonus to attack rolls.

Spike of Dissonance ◆◆ (emotion, fear, mental)

The echo projects a agonizing burst of broken memories into the mind of a target within 30 feet. The target must attempt a DC 19 Will save.

Critical Success: The target is unaffected.
Success: The target takes 1d6 mental damage.
Failure: The target takes 2d6 mental damage and becomes frightened 1.
Critical Failure: The target takes 4d6 mental damage and becomes frightened 2.

Read-only syndicated snapshot · Syndicated Oct 12, 2026, 9:38 PM. Content updates when the author syndicates again in Adventure Maker.

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