The Shattered Veil (SV1) (Act 1 + 2) (gemini) (KEEP)
Pathfinder Second Edition

Snapshot · Oct 12, 2026, 9:38 PM

  • The Shattered Veil (SV1) (Act 1 + 2) (gemini) (KEEP)
    • Acts
      • actA3The Threshold of Souls
        • sceneS1The Threshold Complex
          • encounterE1Courtyard of Passage
            • mapCourtyard of Passage
            • monster blockSevere — Veilbreaker's Champion + 5× Corrupted Echo
            • monster blockVeilbreaker's Champion
            • monster blockCorrupted Echo
            • monster blockThreshold Guardian
            • monster blockPsychopomp Defender
          • mapThreshold of Souls Map
          • encounterE2The Hall of Weighing
            • handoutHall of Weighing — Player Handout
          • encounterE4The Veilbreaker's Avatar
            • monster blockExtreme — Veilbreaker's Avatar (3-Phase Boss)
            • treasureHigh — Judgment Chamber Hoard
          • encounterE5The Fraying Veil (Climax)
            • sidebarGM Brief: Running the Climax
        • sidebarGM Brief: The Third Path
        • articleGM Brief: The Veilbreaker's Philosophy

Psychopomp Defender

PSYCHOPOMP DEFENDER CREATURE 2

[UNCOMMON] [MEDIUM] [MONITOR] [PSYCHOPOMP]

A masked, raven-feathered guardian bound to Pharasma's service, holding the western line against the encroaching echoes.


Perception +10; darkvision, spirit sense 60 feet

Languages Chthonian, Diabolic, Requian

Skills Athletics +8, Boneyard Lore +6, Religion +8, Stealth +7

Str +2, Dex +3, Con +2, Int +0, Wis +4, Cha +1

Spirit Sense (divination) The defender senses undead, spirits, and incorporeal creatures within 60 feet.


AC 18; Fort +8, Ref +9, Will +10

HP 30; Immunities death effects, disease; Resistances vitality 3, void 3


Speed 25 feet, fly 30 feet

Melee ◆ Spiral Spear +10 (magical, reach 10 ft), Damage 1d8+2 piercing plus 1d4 spirit damage.

Ranged ◆ Scythe-Feather +10 (agile, range increment 20 ft, spirit), Damage 1d6+2 spirit damage.

Disrupt Incorporeal ◆◆ (divine, spirit)

The defender sweeps its weapon in a wide arc stamped with Pharasma's seal. Make a melee Spiral Spear Strike against a target. This Strike bypasses up to 5 points of the target's resistance to incorporeal or non-magical damage. If the Strike hits an incorporeal creature, that creature is slowed 1 until the end of its next turn.

Read-only syndicated snapshot · Syndicated Oct 12, 2026, 9:38 PM. Content updates when the author syndicates again in Adventure Maker.

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