The Shattered Veil (SV1) (Act 1 + 2) (gemini) (KEEP)
Pathfinder Second Edition

Snapshot · Oct 12, 2026, 9:38 PM

  • The Shattered Veil (SV1) (Act 1 + 2) (gemini) (KEEP)
    • Acts
      • actA3The Threshold of Souls
        • sceneS1The Threshold Complex
          • encounterE1Courtyard of Passage
            • mapCourtyard of Passage
            • monster blockSevere — Veilbreaker's Champion + 5× Corrupted Echo
            • monster blockVeilbreaker's Champion
            • monster blockCorrupted Echo
            • monster blockThreshold Guardian
            • monster blockPsychopomp Defender
          • mapThreshold of Souls Map
          • encounterE2The Hall of Weighing
            • handoutHall of Weighing — Player Handout
          • encounterE4The Veilbreaker's Avatar
            • monster blockExtreme — Veilbreaker's Avatar (3-Phase Boss)
            • treasureHigh — Judgment Chamber Hoard
          • encounterE5The Fraying Veil (Climax)
            • sidebarGM Brief: Running the Climax
        • sidebarGM Brief: The Third Path
        • articleGM Brief: The Veilbreaker's Philosophy

Threshold Guardian

THRESHOLD GUARDIAN CREATURE 3

[UNCOMMON] [MEDIUM] [MONITOR] [PSYCHOPOMP]

A masked, winged steward of Pharasma bound to defend the sacred crossings between the Material Plane and the Boneyard.


Perception +11; darkvision, spirit sense 60 feet

Languages Chthonian, Diabolic, Requian

Skills Athletics +10, Boneyard Lore +8, Religion +9, Stealth +8

Str +3, Dex +3, Con +2, Int +1, Wis +4, Cha +1

Spirit Sense (divination) The guardian senses undead, spirits, and incorporeal creatures within 60 feet.


AC 19; Fort +9, Ref +10, Will +11

HP 42; Immunities death effects, disease; Resistances vitality 5, void 5


Speed 25 feet, fly 30 feet

Melee ◆ Grave-Glaive +11 (reach 10 ft, force, magical), Damage 1d8+3 slashing plus 1d4 spirit damage.

Ranged ◆ Spiral Bolt +11 (range increment 30 ft, spirit), Damage 1d6+3 spirit damage.

Spirit Ward ◆◆ (abjuration, divine)

The guardian traces Pharasma's spiral in the air. Allies within a 15-foot aura gain a +1 status bonus to AC and saving throws against spirits, undead, and incorporeal attacks for 1 round.

Read-only syndicated snapshot · Syndicated Oct 12, 2026, 9:38 PM. Content updates when the author syndicates again in Adventure Maker.

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