Player character
Vaelith Sunsong
Vaelith Sunsong
Male Elf Bard 1 · Lorekeeper of Lost Casmaron
Vaelith Sunsong is an elven scholar-performer who has spent decades collecting sailor songs, Keleshite route-poems, locathah trade chants, and ruined fragments of Ninshaburian verse. To most tavern audiences he is merely a graceful singer with old stories. To the expedition, he is something far more useful: a living archive of the Castrovin Sea’s strangest legends.
Vaelith fills the party’s support, lore, diplomacy, and morale role. He helps the group survive social scenes in Kridorn, negotiate with Keleshite traders, identify ancient references, interpret maritime folklore, and keep the party fighting through long expeditions. Late game, his knowledge of ancient catastrophe, Rovagug’s Spawn, and Darklands legends becomes just as important as his songs.
Level 1 Character Sheet
Male elf bard 1
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +8
Defense
AC 15, touch 13, flat-footed 12
(+2 leather armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +3; +2 vs enchantments
Immune sleep
Offense
Speed 30 ft.
Melee rapier +3 (1d6/18–20)
Ranged shortbow +3 (1d6/×3)
Special bardic performance 7 rounds/day, countersong, distraction, fascinate, inspire courage +1
Statistics
Str 10, Dex 16, Con 10, Int 14, Wis 12, Cha 16
Base Atk +0; CMB +0; CMD 13
Feats Lingering Performance
Skills Acrobatics +7, Bluff +7, Diplomacy +7, Knowledge (arcana) +6, Knowledge (history) +8, Knowledge (local) +6, Knowledge (planes) +6, Linguistics +6, Perception +8, Perform (sing) +7, Profession (sailor) +5, Sense Motive +5, Spellcraft +6, Use Magic Device +7
Languages Common, Elven, Aquan, Kelish, Undercommon, Azlanti or Cyclops
Bard Features
Bardic Knowledge: Vaelith adds half his bard level to all Knowledge checks and may make them untrained. This is central to the campaign’s lore-heavy structure.
Bardic Performance: Inspire Courage is his primary combat contribution at low levels. Lingering Performance lets the song continue briefly after he stops spending rounds.
Countersong and Distraction: Useful against sonic effects, strange sea-stack harmonics, madness chants, and later abyssal rituals.
Spells: Vaelith casts spontaneous arcane spells using Charisma. His magic should emphasize support, utility, social leverage, illusion, and emergency control.
How to Play Vaelith
Bard Spells
Support, Lore, Illusion, and Expedition Utility
Level 1 Spellcasting
Caster Type: spontaneous arcane caster
Concentration +4; Spell DC 13 + spell level
Cantrips Known: detect magic, ghost sound, light, message
1st-Level Spells Known: cure light wounds, grease
Core Spell Notes
| Spell | Use |
|---|---|
| Cure Light Wounds | Backup healing so Caldris is not the only emergency support. |
| Grease | Excellent control on docks, ship decks, bridges, stairs, and tunnel chokepoints. |
| Charm Person | Strong social tool for smugglers, pirates, informants, and dockside witnesses. |
| Comprehend Languages | Great scroll or known spell for sea-stack carvings and Ninshaburian fragments. |
| Saving Finale | Very strong later bard spell for protecting allies from critical failed saves. |
| Silent Image | Useful for ambushes, distractions, false cover, and maritime trickery. |
Recommended Spells by Tier
| Level | Spell Tier | Recommended Priorities | Reason |
|---|---|---|---|
| 1–3 | 1st | cure light wounds, grease, charm person, comprehend languages | Support, control, social utility, lore access. |
| 4–6 | 2nd | glitterdust, heroism, invisibility, sound burst | Major party support and anti-stealth utility. |
| 7–9 | 3rd | haste, good hope, dispel magic, glibness | Signature bard power tier. |
| 10–12 | 4th | freedom of movement, dimension door, greater invisibility | Escape, mobility, and major combat support. |
| 13–14 | 5th | shadow evocation, song of discord, greater dispel magic | Flexible late-game problem solving and anti-magic support. |
Scrolls and Wands
- comprehend languages — perfect for ruins and sea-stack inscriptions.
- cure light wounds — backup healing economy.
- invisibility — scout support for Auren.
- water breathing — emergency expedition utility.
- remove fear — helpful against horror and abyssal threats.
- silence — infiltration and anti-caster tool.
Campaign Role and Lore Hooks
Why Vaelith Fits Razored Labyrinth
| Campaign Phase | Vaelith’s Role |
|---|---|
| Kridorfrost | Identifies old bridge legends, local river songs, and mismatched historical claims. |
| Kridorn | Negotiates with merchants, hears pirate ballads, tracks rumors of the Flayed Map. |
| Citadel Allatro | Recognizes locathah chant-structures and helps translate trade customs. |
| Ninshabur | Deciphers surviving hymns, civic inscriptions, archive fragments, and catastrophe records. |
| Vladmirr | Handles salvage guild politics and keeps the expedition coalition from splitting. |
| Darklands | Recalls ancient Spawn lore, abyssal legends, and old warnings buried in song. |
The Last Song of Ninshabur
Vaelith believes some ancient cultures preserved evacuation routes, disaster warnings, and historical records inside performance traditions rather than stone tablets. His personal quest centers on a lost Ninshaburian hymn said to encode a route through submerged ruins and warn against something beneath the Castrovin basin.
Alternate Sidequest — The Hollow Choir
Vaelith encounters a maritime cult whose songs resonate with submerged structures beneath the Razored Labyrinth. Their music may awaken ancient mechanisms, calm storms, or draw the attention of something listening from below.
Roleplay Notes
- Soft-spoken until performing, then commanding.
- Collects songs from sailors, locathahs, pirates, and prisoners.
- Believes old stories are distorted records, not entertainment.
- Respects courage but values memory more.
- Fears civilizations that forget why their ancestors sealed doors.
Recommended Progression Through Level 14
| Level | Choice / Feature | Recommendation | Reason |
|---|---|---|---|
| 1 | Feat | Lingering Performance | Best early bard economy feat. |
| 3 | Feat | Extra Performance | Keeps Inspire Courage available through long adventuring days. |
| 5 | Feat | Discordant Voice or Improved Initiative | Damage support if allowed; initiative if not. |
| 7 | Feat | Spell Focus: Enchantment | Improves control and social magic. |
| 9 | Feat | Greater Spell Focus: Enchantment or Skill Focus: Perform | Choose magic DCs or performance identity. |
| 11 | Feat | Spell Penetration | Late-game magical enemies become common. |
| 13 | Feat | Greater Spell Penetration or Improved Initiative | Reliability in final acts. |
Performance Priorities
| Performance | Use |
|---|---|
| Inspire Courage | Default combat performance for most fights. |
| Fascinate | Social/infiltration tool when violence is not yet required. |
| Suggestion | Excellent once unlocked for negotiations and deception. |
| Dirge of Doom | Strong when enemies need to be softened for witch spells and fear effects. |
| Inspire Greatness | Useful in boss fights or when the tank must hold a deadly line. |
Preferred Gear
- Masterwork instrument: shell-harp, silver flute, or sea-bone lyre.
- Mithral shirt: long-term light armor.
- Cloak of resistance: essential.
- Headband of alluring charisma: primary caster/support item.
- Page of spell knowledge: excellent for expanding bard versatility.
- Handy haversack: scrolls, maps, song fragments, ink, rubbings, and relic notes.
Campaign Quote
“Legends are not lies. They are warnings sung long after the witnesses died.”